Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Xbox exec promises devs a bit more RAM to work with on Project Scorpio

Xbox exec promises devs a bit more RAM to work with on Project Scorpio

June 8, 2017 | By Alex Wawro




In this, the week ahead of the Electronic Entertainment Expo, Microsoft VP Mike Ybarra has taken to Twitter to hype the company's upcoming Xbox One revamp ("Project Scorpio") by promising devs will be able to access 9 of the console's promised 12GB of GDDR5 RAM. 

This is notable because we visited Microsoft's HQ earlier this year to see the Scorpio dev kits (which have 24GB), chat with Xbox chief Phil Spencer and some of the Scorpio team -- who said devs would have only 8 of the 12GB to work with on retail Scorpio consoles.

"This was feedback we got from developers,"  Kevin Gammill, Microsoft’s group program manager for Xbox Core Platform, told Gamasutra at the time. “They wanted more headroom for their titles, so we moved from 5 gigs of RAM to 8.”

So what changed? According to Ybarra's Twitter post, this is a result of ongoing system tuning. He went on to note that any excess RAM not used by a game will be used for caching purposes, then posted a photo of himself holding a Scorpio CPU in an airport for some reason.



Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[01.23.18]

Sr. Core Systems Engineer
Insomniac Games
Insomniac Games — Burbank, California, United States
[01.22.18]

Character Artist
Insomniac Games
Insomniac Games — Burbank, California, United States
[01.22.18]

Engine Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[01.22.18]

User Experience Researcher









Loading Comments

loader image