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At VRDC Fall 2017, see how the Rick & Morty VR experience was made!

At VRDC Fall 2017, see how the Rick & Morty VR experience was made!

August 7, 2017 | By Staff

August 7, 2017 | By Staff
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More: VR, Design, Production, VRDC



Good news today if you're a fan of Justin Roiland and Dan Harmon's show "Rick & Morty" or virtual reality: Virtual Reality Developers Conference officials are proud to host a talk at VRDC Fall 2017 that's all about how Owlchemy Labs made Rick & Morty: Virtual Rick-ality!

This is a greast postmortem session that you'll want time to see if you're attending VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!

In their talk -- cheerfully titled "'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* Learned -- Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, which was recently published by Adult Swim.

Come to the talk and feast your eyes on tons of early development videos and failed prototype interactions; learn of the horrors of building portals, interacting with characters in room-scale, zone-based teleportation, and managing performance.

It promises to be a fun session, and those who check it out can expect to walk away with multiple real-world lessons of production gone right as well as gone wrong that can be applied directly to their own VR projects. Don't skip it!

And of course, VRDC Fall 2017 organizers look forward to announcing many more talks for the event in the weeks to come. Don't forget to register early at a discounted rate!

Since tickets sold out for the first three VRDC events, VRDC Fall 2017 will offer more sessions and move to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.

For more information on VRDC Fall 2017, visit the show's official website and subscribe to regular updates via Twitter and Facebook.

Gamasutra, VRDC, and GDC are sibling organizations under parent UBM Americas



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