Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Chat with Nidhogg 2 developer Mark Essen at 3PM EDT

August 23, 2017 | By Bryant Francis




Nidhogg 2 is finally out, and if you enjoyed playing the first fantasy fencing game, good news, you’re going to like the second one, because it’s extremely similar gameplay. Same two-button dynamic, same gruesome deaths, same monster. 

But there’s a lot more to Nidhogg 2 than just running and fighting. There’s the new art style, the decision to do a sequel instead of making updates to the first game, and the addition of new weaponry. To talk about these concepts, we’re going to be interviewing lead developer Mark Essen today at 3PM EDT on the Gamasutra Twitch channel while streaming Nidhogg 2. 

It should be fun! Come by if you want to ask Essen your questions about developing local multiplayer games, or if you want to learn about translating game animation from one style to another. 

And of course, for more developer interviews, gameplay commentary, and editor roundtables, be sure to follow the Gamasutra Twitch channel today at 3PM EDT. 



Related Jobs

Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[07.20.18]

Game Systems Designer
Cogswell College, LLC
Cogswell College, LLC — San Jose, California, United States
[07.20.18]

Part Time Faculty Digital Audio Technology
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[07.20.18]

Senior Project Manager
RocketWerkz
RocketWerkz — Dunedin, New Zealand
[07.19.18]

Designer









Loading Comments

loader image