Showcasing a game at conferences and events like PAX or GDC is hard work, and it presents a host of unique problems to solve.
Chances are, you could be doing a better job at showcasing your game, so at GDC 2017 indie game dev Nicolas Berbece took the stage to offer tips and practical advice you can use to make your next event worthwhile.
Berbece's talk aimed to teach devs how to present and talk about their game, how to build a booth with cardboard and duct tape, why flyers are horrible, how to optimize the play session to fit the harsh environment of the show floor, how the focus should be on building relationships instead of selling copies -- and overall, how to take advantage of being at a gaming event as a developer.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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