Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Fortnite: Battle Royale  prompted engine-wide Unreal improvements

Fortnite: Battle Royale prompted engine-wide Unreal improvements

October 4, 2017 | By Alissa McAloon

October 4, 2017 | By Alissa McAloon
More: Console/PC, Social/Online, Programming, Production

Game developers working with Unreal Engine are about to reap the benefits of Epic Games’ recent adventure into developing a battle royale game

In a post shared to the company’s blog, Epic points out that a number of improvements coming to the next few versions of Unreal Engine are the direct result to some of the challenges the company rose to meet when developing Fortnite: Battle Royale.

The game mode drops 100 players into a steadily shrinking play area to duke it out and try and emerge as the last scavenger standing. In order to handle some of the more demanding requirements of such a project, Epic says it made a number of performance, memory, and workflow optimizations that have circled back to improve the next few versions of Unreal Engine.

For example, Unreal Engine 4.19 will be getting a number of server optimizations that came as a result of the game needing to handle 100 simultaneous players all while maintaining 20hz and minimizing bandwidth. While the team found that much of the needed work was related to the game’s own code, ten total engine-side server tweaks came as a result of Battle Royale

There are changes related to building and rendering a large map headed to Unreal in 4.19 as well as a number of console-specific optimizations and improvements that developers can expect to see in the 4.18 later this month.

The full breakdown of each coming change can be found over on Epic Games’ blog. Even if you’re not working with Unreal Engine for your current project, the post makes for an interesting read thanks to the way the team breaks each of the optimizations down and explains how each fix sprung up from Fortnite: Battle Royale’s development. 

Related Jobs

Rare — Twycross, England, United Kingdom

Senior Engine Programmer - Xbox Studios - Rare
Xbox Game Studios
Xbox Game Studios — Twycross, England, United Kingdom

Rendering Engineer - Xbox Studios - Rare
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
Disbelief — Chicago, Illinois, United States


Loading Comments

loader image