Video: Realizing responsive, high-fidelity character movement in Just Cause 3
Character movement in games usually stands at a crosscroads: the game design requires highly responsive movement, but the game's animation requires time to convey energy, momentum and intention.
At GDC 2015, Avalanche Studios' Jeet Shroff and Alex Crowhurst broke down how the studio walked that line while making Just Cause 3, addressing the additional challenges of doing it all within the constraints of budget and production time.
Using specific examples from the game, the pair demonstrated the techniques used to maintain responsiveness and preserve animation quality. They also showcased the importance of authoring content with the technology in mind, and explored ways to reduce animation content and memory usage by highlighting some of the key features of the Just Cause 3 character motion and animation systems.
It was a great talk, and now you can watch it over on the official GDC Vault YouTube channel!
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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