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November 21, 2017
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Video: Avoiding 3 common pitfalls of AI development

October 19, 2017 | By Staff

October 19, 2017 | By Staff
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More: Console/PC, Programming, Design, Video, Vault



Sometimes, the best ways to design artificial intelligence in games run counter to expectations of what "good AI" should look like.

At GDC 2016, Insomniac's Jan Mueller gave a great talk on the topic that used examples from Sunset Overdrive and other games to challenge 3 common misconceptions about AI in games.

From underrating unique, one-off behaviors that sell your AI characters to challenging the understanding that "ally AI" should always be helping the player in some way, Mueller offered fellow devs some new, novel perspectives on what good AI in games looks like.

It was an intriguing talk, even if you're not an AI programmer, so if you didn't catch it during GDC don't miss your opportunity to now watch it for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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