Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


We're analyzing the narrative design of Murdered: Soul Suspect at 3PM EDT

October 25, 2017 | By Bryant Francis




It’s October, so in millennial terms, that means it’s basically Halloween right up through October 31st. We haven’t had a lot of chances to check out any horror or supernatural games this month, so we’re diving back into the (near) history of video games for a little narrative design analysis today. Starting at 3PM EDT, we’re going to be replaying Murdered: Soul Suspect, an overlooked ghost detective game from 2014.

One of Murdered: Soul Suspect’s oddities is the fact that the player character interacts with the world in several strange and unique ways, and those powers need to be contextualized for an audience not used to these more unconventional interactions. We’ll be joined by roving Gamasutra contributor Brandon Sheffield, who’s spent a lot of time examining how Airtight Games’ final release introduced some interesting design ideas worth studying. 

So join us in Twitch chat! And while you’re at it, be sure to follow the Gamasutra Twitch channel for more gameplay commentary, developer interviews and editor roundtables. 



Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[06.18.18]

UI Artist
Telltale Games
Telltale Games — San Rafael, California, United States
[06.18.18]

Senior Designer
Digital Extremes
Digital Extremes — London, Ontario, Canada
[06.17.18]

Level Designer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[06.15.18]

Senior System Designer









Loading Comments

loader image