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Video: Diagnosing and improving UX in a live game

October 25, 2017 | By Staff




Ensuring players have a smooth, enjoyable experience with your game is tricky business. It gets even harder when your game is "live" and designed to grow and change over time.

At GDC 2017, Digit Games Studio's Om Tandon tried to help streamline the process for fellow devs by sharing a case study of how UX (user experience) designers collaborate with developers, data scientists, and monetization teams to address problems with a game.

Using Gameloft's Ice Age Adventures as a prominent example, Tandon explained how designers can implement practical UX solutions while simultaneously respecting the constraints of the team and the business realities of the project.

Moreover, he spoke to how devs can use data to back up the application of good UX and improve the player's experience.

It was a good, practical look at how UX works in games, and if you missed it at GDC you can now watch Tandon's talk for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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