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Some overlooked gems of game design in Murdered: Soul Suspect

October 25, 2017 | By Bryant Francis

It’s been a few years since Murdered: Soul Suspect became the swan song for Seattle-based Airtight Games. But thanks to its continued presence on Steam and current console marketplaces, it’s picked up a small cult following worthy of its supernatural setting. 

One of those (alleged) cult members is Gamasutra’s own wayward son Brandon Sheffield, who has a lot to say about how the game mixes its paranormal nature with traditional gatekeeping methods. Since Halloween has turned October into a giant spooky season, we decided to stream the game today on the Gamasutra Twitch channel. 

Our full conversation and analysis of Murdered: Soul Suspect’s first hour is now archived for your perusal, and as a bonus, we were joined in Twitch chat by some developers and producers who worked on early versions of the game.

If you’re thinking of making a ghostly video game, give it a look! And while you’re at it, be sure to follow the Gamasutra Twitch channel for more gameplay commentary, developer interviews and editor roundtables.

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