Video: How game developers define 'success' for themselves
Pride. Money. Self-worth. Sticking it to other people.
According to Bath Spa University's Dana Ruggiero, these are just some of the ways that game designers from indie to triple-A to experimental games have defined 'success' in their careers.
At GDC 2017, she gave a thought-provoking talk -- based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden -- on how game developers define "success" for themselves.
Her presentation was peppered with honest feedback, and it offered a fresh perspective on a question that every developer grapples with but rarely talks about in public.
If you missed out on seeing it at GDC this year, don't miss your chance to now watch Ruggiero's talk for free on the official GDC YouTube channel!
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