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Video: Telling game stories with unsaid words and unreliable narrators

November 7, 2017 | By Staff

November 7, 2017 | By Staff
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More: Console/PC, Indie, Design, Video, Vault



In writing for games, devs are often tempted to put everything onto the page, with all motivations clearly and explicitly stated for the player to understand.

At GDC 2016's Narrative Summit, game and narrative designer Mata Haggis took the stage to walk devs through the value of leaving things unsaid when crafting stories for their games.

Citing everything from Shakespeare to Eternal Darkness to Mary Shelley's Frankenstein, Haggis offered some interespecting perspective on how devs can effectively use unreliable narrators and words unspoken -- without slipping into hackneyed tropes.

It was a fascinating talk, and well worth a watch if you missed it in person last year. Luckily, you can now watch Haggis' talk for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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