Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Attend GDC 2018 for a behind-the-scenes look at  Far Cry 5 's asset build system

Attend GDC 2018 for a behind-the-scenes look at Far Cry 5's asset build system

November 8, 2017 | By Staff

November 8, 2017 | By Staff
Comments
    Post A Comment
More: Console/PC, Production, GDC



Are you coming to the Game Developers Conference in San Francisco next March? You should, because it promises to be a premier opportunity for game makers to share and learn from each other while attending some fantastic talks.

For example, Ubisoft will have a great Programming track talk at GDC 2018 that's all about the asset build system used to build Far Cry 5. 

The talk, appropriately titled "The Asset Build System of Far Cry 5", will feature Ubisoft Montreal engine architect Remi Quenin speaking frankly about how Ubisoft fleshes out its big open-world games full of assets without bringing the whole project crashing down.

Quenin plans to dive into implementation details like the dependency graph which provides minimal incremental builds, the massively parallel graph evaluation process, and additional performance features such as distribution, caching, process isolation, and environment isolation for third party software distribution and parallelization.

He'll also show how the system performs on the over-10-million-nodes dependency graph of Far Cry 5, so don't skip it!

And of course we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas



Related Jobs

Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[08.15.18]

Art Producer
Telltale Games
Telltale Games — San Rafael, California, United States
[08.15.18]

Associate Producer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[08.15.18]

Experienced Game Developer
Velan Studios
Velan Studios — Troy, New York, United States
[08.14.18]

Lead Producer









Loading Comments

loader image