Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 18, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


EA devs dial down microtransaction pressure in latest  Need for Speed

EA devs dial down microtransaction pressure in latest Need for Speed

November 20, 2017 | By Alex Wawro




Less than two weeks after the release of Ghost Games' Need for Speed Payback, the team has pushed an update to the game that effectively speeds up players' progression through the game's systems by increasing rewards of in-game currencies.

What makes this particular update interesting is how it potentially lowers pressure players feel to spend real money (via "Speed Points" premium currency) to speed up their progression; this change comes amidst a flurry of updates aimed at similarly easing players' progression through Star Wars Battlefront II.

EA released both games this month and, taken together, they paint a picture of big-budget teams (at EA, and perhaps elsewhere) struggling to find the right balance to strike when implementing progression mechanics, virtual currency systems, and microtransaction opportunities in full-priced games.

The sticking point in both cases seems to be that players feel the games are too demanding in terms of how much virtual currency they have to accrue to unlock in-game rewards (often received semi-randomly by opening "loot crate" analogs), and they feel pressured to spend real money to potentially speed up the process.

In response, a Ghost Games representative took to Reddit over the weekend to announce that the game is being changed to make earning in-game currencies like "Rep" and "Bank" easier in an effort to " make the progression, especially around the ownership of cars, a much more enjoyable experience."

By contrast, the dev team behind Battlefront II said last week that after a number of attempts to address player complaints about the game's progression system, they would just temporarily turn off all microtransactions while they sorted things out.

It was a big enough deal that some NFS fans have speculated Ghost Games' changes to Payback are a direct response, but the afore-mentioned representative claimed that "all this was already happening" before Battlefront II was pushed into the limelight.



Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[11.17.19]

Experienced Game Developer
Bit Fry Game Studios, Inc.
Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.16.19]

Gameplay Engineer
Bit Fry Game Studios, Inc.
Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.16.19]

Game Network Engineer
Bit Fry Game Studios, Inc.
Bit Fry Game Studios, Inc. — Portsmouth, New Hampshire, United States
[11.16.19]

Backend Engineer









Loading Comments

loader image