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Video: Rob Pardo breaks down Blizzard's design philosophies circa 2010

November 22, 2017 | By Staff

November 22, 2017 | By Staff
More: Console/PC, Design, Production, Business/Marketing, Video, Vault

Blizzard Entertainment has become one of the titans of the game industry. 

Devs curious to learn more about how that happened might like to look back at the presentation former Blizzard exec Rob Pardo gave at GDC 2010, in which he retread an internal presentation to show fellow devs some of the key philosophies that were driving the company.

It was an interesting presentation that included both high-level maxims ("Gameplay first!") and practical examples of how those maxims have shaped Blizzard's games -- and the successes and failures the company encountered along the way. 

It's a talk that's hard to find nowadays, but thanks to the power of the Internet you can now watch it completely free via the official GDC Vault YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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