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Video: Reliving the horror: Taking Resident Evil 7 forward by looking back

December 5, 2017 | By Emma Kidwell

The Resident Evil franchise is a critically acclaimed third-person survival horror classic but its most recent installment, Resident Evil 7: Biohazard stands out among the rest for several reasons. 

In this 2017 GDC session, Capcom's Koshi Nakanishi and Peter Fabiano cover the new direction they took in developing Resident Evil 7: Biohazard. They cover everything from changing the camera angle to first person, and the intent on keeping a strong focus on survival horror. 

Nakanishi and Fabiano also go over the positive reception that the new direction garnered, where the team took inspiration, as well as questions the designers had to tackle early on in development: "How are we going to take the brand forward?" 

Devs interested in learning how Resident Evil 7: Biohazard revitalized a franchise while still maintaining its roots may appreciate the fact that you can now go back and watch the talk completely free via the official GDC Vault YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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