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At GDC 2018, see how a diverse writers' room created the  Life Is Strange  prequel

At GDC 2018, see how a diverse writers' room created the Life Is Strange prequel

December 14, 2017 | By Staff

December 14, 2017 | By Staff
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More: Indie, Design, GDC



As the 2018 Game Developers Conference draws closer, organizers want to take a moment to let you know about a really interesting session taking place at the March event that's all about the writing process of Deck Nine's emotional narrative adventure Life Is Strange: Before the Storm.

As part of the GDC 2018 Game Narrative Summit, Deck Nine Games narrative director Zak Garriss will be delivering a talk on "Productive Dissension: How a Diverse Writers' Room Created 'Life is Strange: Before the Storm'."

Check it out, because Garriss aims to explain how the team adapted a TV writers' room for the production of a 1500+ page interactive script. His talk covers the strengths and challenges of writers working together: greater diversity of representation and perspective, more eyes criticizing the work, faster iteration and production, higher quality of story, but all potentially at the risk of coherency of voice and vision becoming compromised.

Focusing on how to leverage these strengths and overcome these challenges from both production and creative angles, this talk explores one model for the future of narrative design in games. Don't sleep on it!

And of course, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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