Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Dig into the classic Unreal engine with Ubisoft's David Lightbown at 3PM EST

December 14, 2017 | By Bryant Francis




The history of game design and development is, like many other art forms, a history of technical advancements informing artistic vision and vice versa. If you're going to understand the history of making games, it helps to understand the ins and outs of the tools that were used to make them. 

Lucky for us, Ubisoft Technology Group UX director David Lightbown has a lot to say about this subject, and will be joining us for a live tools demo at 3PM EST on the Gamasutra Twitch channel. 

It's been a few years since any developers were working with the original Unreal Engine, so users of the newer versions and veteran developers who hammered away on the original may appreciate this look back at game-making history. Be sure to share your memories in Twitch chat! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.



Related Jobs

Airship Syndicate
Airship Syndicate — Austin, Texas, United States
[10.15.18]

Senior Programmer
Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[10.15.18]

Senior Gameplay Programmer
YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[10.15.18]

Lead Backend Engineer (f/m)
YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[10.15.18]

Senior Dev Ops Engineer (f/m)









Loading Comments

loader image