Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: How Sunless Sea devs found success through open production

January 5, 2018 | By Emma Kidwell




Even if a small studio has a number of titles under their belt, it doesn't always mean it's doing well financially. At the cusp of bankruptcy, it was time to look at alternative ways of producing games. "Money is always available from somewhere," notes former Failbetter Games staffer Alexis Kennedy. 

In this GDC 2016 session, Kennedy goes over how the company used open publishing techniques to steer themselves away from bankruptcy and toward being financially stable with their game, Sunless Sea

The talk discusses how Kennedy incorporated a "bundle of techniques" (which he dubbed as "open production") used by other successful indie studios during the development of Sunless Sea, going over topics like Kickstarter and interacting early with the community to establish a collaborative relationship. 

Developers curious to see if open production is applicable to their projects can now watch the talk completely free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.



Related Jobs

Naughty Dog
Naughty Dog — Santa Monica, California, United States
[01.18.18]

IT Help Desk Generalist (Temporary Assignment)
Island Brains LLC
Island Brains LLC — San Mateo, California, United States
[01.17.18]

Mobile Game Producer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[01.17.18]

Experienced Game Developer
Toys for Bob / Activision
Toys for Bob / Activision — Novato, California, United States
[01.17.18]

Sr. Executive Producer - Toys For Bob









Loading Comments

loader image