Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Analyst: Mobile game sessions decreased by 16% in 2017

Analyst: Mobile game sessions decreased by 16% in 2017

January 16, 2018 | By Alissa McAloon




According to numbers gathered by Yahoo's analytics firm Flurry, mobile app usage is starting to slow down across the board, and mobile games are one of the categories feeling that change the most.

While data can vary from firm to firm, keeping an eye on the periodic reports shared by companies like Flurry can help game developers be aware of changes in the way players interact with mobile games.

Flurry’s mobile year in review says that the number of mobile app sessions, or how many times people open and use apps on their smart devices, has increased by 6 percent overall, down just slightly from the 11 percent increase reported in 2016.

Shopping apps saw the greatest session growth with a 54 percent increase. Likewise, music, media and entertainment, business and finance, utilities and productivity, and news and magazine apps all also saw usage growth last year as well.

Five app categories however, including mobile games, saw a decrease in sessions between 2016 and 2017. Though specific usage numbers aren’t provided, Flurry says that the mobile game category dropped 16 percent from the numbers reported in 2017. The year prior, 2016, also saw a similar decrease in the overall number of gameplay sessions.

Flurry does note that, as indicated an earlier mid-year report, the number of individual sessions are decreasing but look to be growing in length. That June report saw that the average mobile gameplay session increased to 7 minutes and 6 seconds at that point in 2016, up from the 6 minutes and 22 seconds tracked in 2016. However, no data on full-year session length was provided in the company’s end-of-year report.



Related Jobs

Tic Toc Games
Tic Toc Games — Burbank, California, United States
[08.17.18]

SENIOR PRODUCT MANAGER
Tic Toc Games
Tic Toc Games — Burbank, California, United States
[08.17.18]

SENIOR GAMEPLAY PROGRAMMER – UNITY/IOS/ANDROID
Monomi Park
Monomi Park — San Mateo, California, United States
[08.17.18]

3D Character Artist
Age of Learning, Inc.
Age of Learning, Inc. — Glendale, California, United States
[08.17.18]

Game Systems Designer









Loading Comments

loader image