Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Khronos Group brings Vulkan support to MacOS and iOS

Khronos Group brings Vulkan support to MacOS and iOS

February 26, 2018 | By Alissa McAloon

Together with members Valve, LunarG, and The Brenwill Workshop, the Khronos Group has released the MoltenVK game dev framework to fully bring support for its cross-platform 3D graphics API Vulkan to iOS and MacOS.

Previously, iOS and MacOS were noticeably absent from Vulkan’s lists of supported platforms but the release of the free and open-source MoltenVK driver and the LunarG Vulkan SDK changes that.

Developers are now able to use MoltenVK in place of OpenGL to take advantage of the Khronos Group’s Vulkan API for their MacOS or iOS projects. MoltenVK allows iOS and MacOS to translate Vulkan-based games to Apple’s Metal API while the LunarG Vulkan SDK allows devs to build, run, and debut games and apps for both platforms.

The group says that the API grants noticeably higher performance when compared to native OpenGL drivers, at least in the case of Valve’s Dota 2.

Interested developers can find MoltenVK, LunarG, and all associated documentation over on the Khronos Group’s Portability Initiative website.

Related Jobs

Pixel Pool
Pixel Pool — Portland, Oregon, United States

Software Developer (Unreal Engine 4, Blueprint, C++)
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States

Senior Tools Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Open World Content Designer
Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States

Senior Gameplay Programmer

Loading Comments

loader image