Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 18, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Khronos Group brings Vulkan support to MacOS and iOS

Khronos Group brings Vulkan support to MacOS and iOS

February 26, 2018 | By Alissa McAloon

Together with members Valve, LunarG, and The Brenwill Workshop, the Khronos Group has released the MoltenVK game dev framework to fully bring support for its cross-platform 3D graphics API Vulkan to iOS and MacOS.

Previously, iOS and MacOS were noticeably absent from Vulkan’s lists of supported platforms but the release of the free and open-source MoltenVK driver and the LunarG Vulkan SDK changes that.

Developers are now able to use MoltenVK in place of OpenGL to take advantage of the Khronos Group’s Vulkan API for their MacOS or iOS projects. MoltenVK allows iOS and MacOS to translate Vulkan-based games to Apple’s Metal API while the LunarG Vulkan SDK allows devs to build, run, and debut games and apps for both platforms.

The group says that the API grants noticeably higher performance when compared to native OpenGL drivers, at least in the case of Valve’s Dota 2.

Interested developers can find MoltenVK, LunarG, and all associated documentation over on the Khronos Group’s Portability Initiative website.

Related Jobs

Yacht Club Games
Yacht Club Games — Los Angeles, California, United States

Senior Tools & Engine Programmer
Purdue University
Purdue University — West Lafayette, Indiana, United States

Assistant Professor in Game Development and Design
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States

Senior Software Engineer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Gameplay Programmer

Loading Comments

loader image