Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Valve to open source networking tool for devs, Steam not required

Valve to open source networking tool for devs, Steam not required

March 27, 2018 | By Emma Kidwell

March 27, 2018 | By Emma Kidwell
Comments
    1 comments
More: Console/PC, Design



Valve has announced plans to open source 'GameNetworkingSockets' for developers, which is a basic transport layer for games.

This is notable, as Steam is not required in order to help developers with networking.

The GitHub page states "the intention is that on PC you can use the Steamworks version, and on other platforms, you can use this version," which implies that it could help specifically for Linux developers who need multiplayer functionality outside of Steam.

"We're still in the process of taking the code from the SteamNetworkingSockets library and making it ready to be open-sourced," writes Valve software developer Fletcher Dunn.

Interested developers can check out the GitHub page here, although the repository is still empty for now. 



Related Jobs

Phosphor Studios
Phosphor Studios — Chicago, Illinois, United States
[03.22.19]

UI Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[03.22.19]

Open World Content Designer
DeepMind
DeepMind — London, England, United Kingdom
[03.22.19]

Games Designer
CG Spectrum
CG Spectrum — ONLINE/REMOTE, California, United States
[03.22.19]

Game Programming Instructor (Online/Remote)









Loading Comments

loader image