Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 17, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

How the  West  was fun: Have a look at  West of Loathing 's design doc

How the West was fun: Have a look at West of Loathing's design doc

April 18, 2018 | By Alex Wawro

April 18, 2018 | By Alex Wawro
More: Indie, Design

Asymmetric's Zack Johnson took to Twitter this week to share a copy of the design document created during the company's production of its 2017 RPG West of Loathing.

It's a well-written and cheeky example of something many devs sweat over, as well as perhaps the only example of a public design doc for a comedy RPG set in a Wild West populated entirely by stick figures.

Devs skimming through will find it lays out everything from the game's core conceits ("all fights should be avoidable") and principle interactions to how it might handle things like party members ("pardners will conspicuously NOT start a romantic relationship with the player in exchange for trinkets") and random encounters.

If you're at all curious about the game or Asymmetric's efforts to write and design a comedic game, the full doc is well worth a read. 

Related Jobs

Boston Dynamics
Boston Dynamics — Waltham, Massachusetts, United States

Software Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Effects (VFX) Artist
The Behemoth
The Behemoth — San Diego, California, United States

Marketing Coordinator
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Environment Artist

Loading Comments

loader image