This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Researchers over at the Polytechnic University of Milan have successfully taught an artificial intelligence how to design and generate levels for the original Doom.
Notably, the research team claim they've trained their neural networks (a type of algorithmic AI that learns by analyzing large datasets) how to create levels that are actually interesting to play -- so these aren't just aimless computer generated labyrinths.
As reported by Motherboard, the neural networks haven't been built to replace game designers, but rather to help their human counterparts cook up more compelling levels with minimal effort.
"Our research is meant to be a step toward intelligent tools to help level designers in generating better levels with less effort, not to substitute them," explained Edoardo Giacomello, one of the authors behind the study, speaking to Motherboard.
"This allows the designer to focus on more creative and high-level aspects using the generated level as a starting point."
The research group taught their networks the art of level design by feeding them vital information from over 1000 Doom stages. The networks then used that data to create completely new levels, such as the one shown above.
It's a fascinating project, so be sure to wheel back around to Motherboard for the full story.