Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Sea of Thieves  bug resulted in players wielding the spyglass differently

Sea of Thieves bug resulted in players wielding the spyglass differently

September 5, 2018 | By Emma Kidwell

September 5, 2018 | By Emma Kidwell
Comments
    Post A Comment
More: Console/PC, Design



Sea of Thieves fell victim to an unexpected glitch after releasing their latest update last week.

In addition to adding new features like cursed cannon balls and skeleton ships, the update caused a spyglass to protrude from player's groins. 

It's always nice when developers share silly and unintentional bugs that occur in their games, especially if they go on to explain how the incident occurred in the first place. 

As Eurogamer reports, Rare was initially quiet over the spyglass spectacle until a recent livestream in which executive producer Joe Neate finally explained how the accident came to be. 

According to Neate, Rare mistakenly overwrote a number of animations for two of Sea of Thieves' eight body sizes when compiling its latest build.

One of these turned out to be the animation that plays when pirates hold out an equipped spyglass, but the game ended up thinking players were carrying a treasure chest instead. This resulted in the spyglass showing up below the belt. 

"Unfortunately, the default position for any item that doesn't have an animation tagged to it is basically the pelvis of any skeleton," Neate explained. 

Rare has confirmed that the unintentionally lewd bug will be fixed in Sea of Thieves' next update, which is scheduled for tomorrow. 



Related Jobs

Johnny Carson Center for Emerging Media Arts
Johnny Carson Center for Emerging Media Arts — Lincoln, Nebraska, United States
[04.16.21]

Assistant Professor of Emerging Media Arts (Virtual Production)
Airship Syndicate
Airship Syndicate — Austin, Texas, United States
[04.16.21]

Senior Character Artist
Sony PlayStation
Sony PlayStation — San Francisco, California, United States
[04.15.21]

Sr. Product Manager, Player Engagement & Social Experiences
Sony PlayStation
Sony PlayStation — San Francisco, California, United States
[04.15.21]

Sr. Director, UX Design









Loading Comments

loader image