Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 21, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Long-running game dev interview series Don't Die now available in audio form

Long-running game dev interview series Don't Die now available in audio form

September 14, 2018 | By Emma Kidwell

September 14, 2018 | By Emma Kidwell
Comments
    Post A Comment
More: Console/PC, Indie, Design



Since 2015, journalist David Wolinsky has been interviewing game developers through his series Don't Die, which focuses on discussing certain problems and misperceptions within the industry.

Many of these interviews have been converted as audio and uploaded to YouTube, which may be of interest to developers curious to hear what their peers have to say about video games on a broader spectrum. 

One audio interview uploaded recently includes a conversation with experimental game developer and academic Pippin Barr from 2016, where the two discuss topics ranging from fast food to Pac Man. 

At one point Wolinsky​ inquires about criticism in games-- more specifically, the positivity of the indie community discouraging critical or negative opinions about games that get made.

"So, again, I'm not -- I feel weird, like, weighing in too much on criticism just because I tried to do it for a while and greatly enjoyed it but, yeah. This is probably a broader cultural thing than just games I'm guessing," Barr explains. 

"That criticism and perceived negative statements about anything that anybody makes, it's feeling less acceptable now maybe just culturally. I don't know if that's a generational thing or what that is," he adds. 

"And not even that -- it's interesting that you say that: 'I think that your thing could be better.' I don't think I even have ever thought of it in such a positive way before." 

Developers interested in the rest of Barr's interview should head over to Don't Die's YouTube channel here. There are more interviews with indie and triple-A developers alike, which are all worth listening to. 



Related Jobs

Lucid Ones
Lucid Ones — Shanghai, China
[02.21.19]

CREATIVE DIRECTOR
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[02.20.19]

Environment Artist
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[02.20.19]

Cinematic Animator
Maryland Institute College of Art
Maryland Institute College of Art — Baltimore, Maryland, United States
[02.20.19]

Game Designer in Residence / Faculty









Loading Comments

loader image