Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Swery's guide to lovable game design

February 1, 2019 | By Staff

February 1, 2019 | By Staff
    Post A Comment
More: Console/PC, Indie, Design, Video, Vault

Love it or hate it, you'd have a hard time arguing Access Games' open-world survival horror game Deadly Premonition hasn't inspired a lot of strong feelings in the years since its 2010 debut.

Much of that is due to the influence of the game's director, Hidetaka "Swery" Suehiro, who's since left Access and gone on to help create similarly impactful games like D4: Dark Dreams Don't Die and The Missing: J.J. Macfield and the Island of Memories.

Way back at GDC 2011, Swery took the stage when Deadly Premonition fever was at its peak to talk through his game design process, laying out seven concrete steps you can take when trying to create appealing characters and narratives.

It's the kind of talk you go to GDC for, one of those rare opportunities to catch an interesting game maker earnestly explaining their creative process, and now you can watch it completely free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa

Related Jobs

Visual Concepts
Visual Concepts — Agoura Hills, California, United States

Camera Designer
Remedy Entertainment
Remedy Entertainment — Espoo, Finland

Senior Cinematic Scripter
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior Technical Designer
Insomniac Games
Insomniac Games — Burbank, California, United States

Lead Level Designer

Loading Comments

loader image