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Ex-Realtime Worlds Audio Lead Forms New Studio

Ex-Realtime Worlds Audio Lead Forms New Studio

March 24, 2011 | By Leigh Alexander




The former audio lead at now-defunct All Points Bulletin developer Realtime Worlds has launched a new studio in Australia, called People Pilot, that will use an outsourcing model based on the film industry.

Each project team at People Pilot will be comprised of contractors: "It works well for audio, so I'm betting it will work for art and technology too," says founder Roland Peddie. "Even at this very early stage it has enabled collaborations that would not have worked at a traditional studio."

Peddie believes this model will help People Pilot be more flexible and cost efficient: "Different projects require different team sizes, and that is easy to accommodate under this model," he says.

The studio plans to work on a wide range of platforms and use experienced mobile, tablet and console developers. It'll self-publish its own original products as well as provide contract development on external projects.

Its first game, Art Spot, is a Windows Phone 7 title "designed to test the waters on the various mobile platforms," according to Peddie.

Realtime Worlds closed and laid off its staff after its major project, crime MMO APB, had a rocky launch. Since then, other developers are forming their own smaller studios; lead artist Jimmy O'Ready founded Dundee-based Montynero, a characters and concept art service, for example.

Peddie has worked in the game industry for 10 years. In addition to directing APB's audio team, he designed and implemented Crackdown's audio system -- the game later earned a BAFTA award for Use of Audio.


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