Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 27, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Capcom COO calls out the growing value of PC as a platform

Capcom COO calls out the growing value of PC as a platform

February 25, 2019 | By Alissa McAloon

February 25, 2019 | By Alissa McAloon
Comments
    Post A Comment
More: Console/PC



PC has become an increasingly valuable platform for Capcom, and the company doesn’t intend to let that fact fall to the wayside in Capcom’s digital strategy. 

It’s a sentiment picked up from a translation of COO Haruhiro Tsujimoto’s letter to shareholders released online this month, and one that shows the years-long shift in opinion Capcom has had toward the viability of PC games.

The full letter can be found on Capcom’s investor relations site, but the PC-centric bit (translated via Google Translate) is as follows: “Also, from the viewpoint of promoting digital strategy, expansion of PC platform spread cannot be overlooked. The sales ratio of the PC version in our main title has been improved every year, and we will strive to further expand sales as an important platform.”

Capcom, throughout the years, has a somewhat complicated relationship with PC as a game platform, making Tsujimoto's comments a far cry from many of its earlier opinions. For instance, the company originally opted to keep Super Street Fighter IV away from PC for fear of piracy's prevalence on the platform. Shortly after, Capcom's then-SVP Christian Svensson affirmed that the company was pushing for a bigger presence on PC, though mostly in the West as Japan's own PC scene was still growing.

More recently, however, the company has been warming up to the expanded audience PC releases open its games up to. Monster Hunter World is an excellent example of this. The game released for Xbox One and PlayStation 4 back in early 2018, and came to PC during the latter part of that same year. It just recently surpassed 11 million lifetime sales, a feat the company said was thanks in no small part to it finding a solid audience on PC. While Monster Hunter World has been a noticeable powerhouse in Capcom's financial reporting since it released, a combination of its staying power on consoles and new audience on PC keeps the game going strong. 



Related Jobs

Impulse Gear, Inc.
Impulse Gear, Inc. — San Francisco, California, United States
[06.26.19]

Mid / Senior Environment Artist
Tangent Games LLC
Tangent Games LLC — Burbank, California, United States
[06.26.19]

Lead Engineer
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.26.19]

Lead Character TD
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.26.19]

Director, Art Management









Loading Comments

loader image