Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 4, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Blog: Building an arcade cabinet for the 21st Century  
by Gamasutra Community [02.08.21]
The unique challenges of designing a custom arcade cabinet in an indie game development studio and the time necessary to complete a game hardware project.

Sponsored Content
New to coding? Here's why Python is a strong place to start  
by iD Tech [02.08.21]
Sponsored: Or are you already a programming pro, experienced Minecraft modder, or Lua-savvy Roblox creator? Find out how you can put your expertise to work and teach kids game development with iD Tech.
Console/PC, Smartphone/Tablet, Programming, Sponsored Article

How good camerawork enabled The Medium's two simultaneous worlds  
by Bryant Francis [02.08.21]
Bloober Team's Wojciech Piejko and Jacek Zieba break down how the game's camera helped the company make a horror game that renders two worlds at once on the new generation of Xbox consoles.
Console/PC, Programming, Design

French mobile studio Homa nets $15 million to create hypercasual titles  
by Chris Kerr [02.08.21]
French mobile studio Homa Games has raised $15 million in funding to create new hypercasual titles.
Smartphone/Tablet, Production, Business/Marketing

Shadow of War publisher Warner Bros. has patented the series' Nemesis system  
by Chris Kerr [02.08.21]
Warner Bros. Interactive Entertainment has succeeded in patenting the Nemesis system at the heart of Middle-earth: Shadow of Mordor and its sequel Shadow of War.
Console/PC, Production, Business/Marketing

Blog: Learnings from our most recent hiring experience 1
by Gamasutra Community [02.08.21]
In this post, I talk about our most recent hiring process -- including how we wrote the job description and conducted our interviews in order to avoid as much bias as possible.

Get a job: Join Ringtail Interactive as a Concept Artist  
by Alissa McAloon [02.05.21]
Ringtail is looking for a Concept Artist to grow its team, for its live project and upcoming games.
Art, Recruitment

'Why was that focusing on Miranda's butt?' & other dev tales from remastering Mass Effect 2
by Alissa McAloon [02.05.21]
BioWare discusses changes in the upcoming Mass Effect Legendary Edition, including that deal with how the in-game camera frames certain chats.

Sony picks up minor stake in From Software parent company Kadokawa Corporation  
by Alissa McAloon [02.05.21]
Sony has picked up a 1.93 stake in From Software parent company Kadokawa Corporation, kicking off what the two firms call a "capital alliance" between Sony and Kadokawa.
Console/PC, Business/Marketing

Video: The AI of Assassin's Creed Origins  
by Staff [02.05.21]
In this 2018 GDC session, Ubisoft's Charles Lefebvre discusses the creation of Meta AI for Assassin's Creed: Origins.
Console/PC, Programming, Video

Match Masters dev Candivore nets $12 million to drive user acquisition  
by Chris Kerr [02.05.21]
Candivore has raised $12 million in funding to grow its match-3 puzzler, Match Masters.
Smartphone/Tablet, Production, Business/Marketing

Blog: Revisiting the fall of Resident Evil  
by Gamasutra Community [02.05.21]
With all the news surrounding Resident Evil 8, I wanted to take a step back and talk about how the series lost its way and what lessons to take away from it.
Console/PC, Business/Marketing

Mobile developer Wildlife opens new studio in California  
by Chris Kerr [02.05.21]
Mobile developer Wildlife has established a new studio in California called Never Forget Games.
Console/PC, Business/Marketing

Mobile titles and domestic releases are driving revenue at Konami  
by Chris Kerr [02.05.21]
Revenue and profits have increased in Konami's Digital Entertainment division, which houses its video game operations.
Console/PC, Business/Marketing

Blog: A guide to building killer player support operations  
by Gamasuta Community [02.05.21]
How do you build player support operations for game studios? How do you set them up for success?
Design, Production, Business/Marketing

Get a job: Wooga is hiring a Senior QA Test Engineer  
by Staff [02.04.21]
For its newly formed QA Engineering Department, Wooga is looking for an experienced (Senior) QA Test Engineer.

Activision Blizzard closes out 2020 with rising revenue and profit  
by Alissa McAloon [02.04.21]
The end of the year brought better-than-expected revenue and profit for Activision Blizzard on both a quarterly and yearly basis.

Revenue, downloads, and MAUs all on the rise as Unity closes Q4  
by Alissa McAloon [02.04.21]
Unity has released its end-of-quarter reporting for the three month period ending December 31, 2020, marking an end to both its first Q4 and first financial year as a public company.

Mountaintop raises $5.5 million to accelerate development of its PvP shooter  
by Alissa McAloon [02.04.21]
Mountaintop Studios, the game dev studio founded by Oculus co-founder Nate Mitchell last year, has raised $5.5 million at the close of its seed funding round from "investors, friends, and family."
Console/PC, Social/Online

Obituary: ZeniMax founder and CEO Robert A. Altman  
by Alissa McAloon [02.04.21]
Robert A. Altman, founder of Bethesda and id Software parent ZeniMax and its longtime CEO, has passed away at the age of 74.