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Zynga launches Snap Games-exclusive battle royale game 1
by Alissa McAloon [06.05.19]
The prolific mobile developer is one of the first to land games on the game platform Snap launched inside its Snapchat social messaging app.
Social/Online, Smartphone/Tablet

Get a job: Genies Inc is hiring a Principal Graphics Engineer  
by Alissa McAloon [06.05.19]
The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale.
Programming, Recruitment

RPG Time: The Legend of Wright, The Missing, and more awarded at BitSummit  
by Alissa McAloon [06.05.19]
This year's BitSummit event gave out awards to games for design, innovation, and more.
Art, Audio, Design

Don't Miss: 9 things we can learn about game design from Dark Souls 19
by Gamasutra Community [06.05.19]
In this article, Robert Boyd examines nine areas that Dark Souls excels in and discuss how devs can apply those lessons towards improving game design.
Console/PC, Design

Video: Rebooting the immersive sim with Prey's Mooncrash DLC  
by Staff [06.05.19]
In this 2019 GDC talk, Arkane Studios' Rich Wilson dissects the design and development of the Mooncrash DLC, which introduces a roguelike structure and systems to its 2017 sci-fi immersive sim Prey.
Console/PC, Design, Video, Vault

Report: Destiny 2 is coming to Google Stadia  
by Alissa McAloon [06.05.19]
Multiple sources speaking to Kotaku say that Bungie’s online space shooter is launching on the cloud-based game platform,
Console/PC, Social/Online

Chat with Void Bastards' co-designer at 7PM EST  
by Bryant Francis [06.05.19]
The co-designer of Void Bastards is taking your questions starting at 7PM EST on the GDC Twitch channel.
Console/PC, Design, Video

GameStop share price hits 16-year low after Q1 results 1
by Alissa McAloon [06.05.19]
GameStop shares have fallen 36 percent in a single day, making for the sharpest single-day drop the retailer has seen since listing in 2002.
Business/Marketing

See how XR is shaping the future of architecture at XRDC 2019  
by Staff [06.05.19]
You'll have an opportunity to see this and many other insightful talks at the event, but heads up: the deadline to register for XRDC at a discount rate is today (June 5th) at 11:59 PM Pacific!
VR, Design, Business/Marketing, XRDC

Blog: Marketing an upcoming Steam game 9
by Gamasutra Community [06.05.19]
This is a collection of guidelines for building a marketing plan of upcoming Steam games. I am not an expert on this area, but I gathered some resources to guide myself and others about the topic.
Console/PC, Business/Marketing

Bulletstorm and Gears of War developer People Can Fly opens New York studio  
by Chris Kerr [06.05.19]
Bulletstorm and Gears of War: Judgment developer People Can Fly has expanded into North America with the opening of a brand new studio in New York.
Production, Business/Marketing

Sony could use 'cross-generational play' to soften next-gen transition 1
by Chris Kerr [06.05.19]
Sony Interactive Entertainment boss Jim Ryan has explained the company wants cross-generational unity between PlayStation 4 and PlayStation 5 owners when its next-gen console finally hits shelves.
Console/PC, Business/Marketing

Blog: Creating the the AI of Sea of Thieves - Part 1  
by Gamasutra Community [06.05.19]
In this first of a four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game.
Programming, Design

Apple is being sued by iOS devs over 'profit-killing' App Store fees 5
by Chris Kerr [06.05.19]
Apple is being sued by a group of iOS developers for pushing "profit-killing" commissions and fees onto App Store devs.
Smartphone/Tablet, Business/Marketing

Blog: The design and development of Rogess  
by Gamasutra Community [06.05.19]
A detailed reflection on the design and development of Rogess by Pippin Barr and Jonathan Lessard using references to its source code, development history, and the developers's email correspondence.
Design, Production

BlueStacks Inside aims to give mobile devs a painless way to launch on Steam 6
by Alissa McAloon [06.04.19]
BlueStacks says its upcoming SDK allows mobile developers to bring their mobile games to Steam in a single step.
Console/PC, Smartphone/Tablet

Video: How Blizzard brought Orphea to Heroes of the Storm  
by Staff [06.04.19]
In this GDC 2019 talk Blizzard's Lana Bachynski covers the company's art and animation process, from first concept to final pass, through the lens of Orphea's development for Heroes of the Storm.
Console/PC, Art, Design, History

PSA: Tomorrow's your last day to save by registering early for XRDC!  
by Staff [06.04.19]
Heads up: The deadline to register for premier AR/VR/MR dev event XRDC at a discount is tomorrow, Wednesday June 5th, at 11:59 PM PT!
VR, Console/PC, Social/Online, Indie, Business/Marketing, XRDC

Get a job: Insomniac Games is hiring an Open-World Designer  
by Alissa McAloon [06.04.19]
Insomniac Games is looking for an open-world designer that develops designs for layout, content, combat and systems for an assigned project, and implements these designs in game.
Design, Recruitment

Hardware and software sales on the decline at GameStop  
by Alissa McAloon [06.04.19]
GameStop has wrapped up the first quarter of its 2019 fiscal year, reporting a 13.3 percent decrease in sales as demand for new and pre-owned hardware and software falters.
Console/PC