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July 20, 2019
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Valve Index makes VR prettier, but it's the controllers that steal the show 2
by Kris Graft [06.28.19]
We go hands-on with Valve's impressive new VR system, the Index, and dig into what this means for VR game developers and the future of the medium.
VR, Business/Marketing

Just Cause dev Avalanche partners with Nitro Games on new mobile project  
by Chris Kerr [06.28.19]
Just Cause developer Avalanche Studios has partnered up with Nitro Games to create a brand new mobile title.
Smartphone/Tablet, Business/Marketing

Stadia head: Devs, publishers, and players aren't ready for a subscription-only platform 2
by Alissa McAloon [06.28.19]
Stadia head Phil Harrison says that the decision to sell full price games alongside support for subscription services aims to give players and devs more choice.
Console/PC, Social/Online, Smartphone/Tablet

My Friend Pedro has sold 250,000 copies in one week 1
by Chris Kerr [06.28.19]
DeadToast Entertainment's absolutely bananas shooter My Friend Pedro has sold 250,000 units during its first week. 
Console/PC, Business/Marketing

iPhone and iPad designer Jony Ive is leaving Apple after 27 years 2
by Chris Kerr [06.28.19]
Veteran industrial designer Jony Ive is leaving Apple after over two decades at the tech giant, leaving behind a design legacy that includes the iPhone and iPad.
Smartphone/Tablet, Design

Stadia purchases and saves will remain accessible, even if a publisher pulls support  
by Chris Kerr [06.28.19]
Stadia chief has explained what will happen to purchased games and player saves if a publisher decides to pull support for the streaming-only platform.
Console/PC, Business/Marketing

The complicated process of porting Graveyard Keeper to consoles and mobile 3
by Svyatoslav Cherkasov [06.28.19]
Lazy Bear Games summarizes the team's experience of porting a PC game made in Unity to iOS, Android, Xbox One, PlayStation 4, and Nintendo Switch, all while the PC version was being patched and improved.
Console/PC, Smartphone/Tablet, Indie, Programming, Production

Don't Miss: The Game Outcomes Project: Learning how teams succeed and fail 21
by Staff [06.27.19]
Though now on hiatus, the 2014-15 study has a lot to offer developers on how to build effective teams, why teams succeed or fail, how studio culture affects outcome, and what factors contribute to the success of a team or project.
Console/PC, Production, Business/Marketing

The Game Outcomes Project isn't returning for its 2018-19 edition  
by Alissa McAloon [06.27.19]
In light of the project's cancellation, the team behind it has released a ton of new interactive charts exploring the findings of the 2014-15 study.
Social/Online, Production, Business/Marketing

Tilting Point promises more than $20 million for UA costs in CookApps publishing deal  
by Alissa McAloon [06.27.19]
Tilting Point has entered into a live publishing partnership with Toy Party dev CookApps, an agreement that also sees it investing at least $20 million in user acquisition funding for the duration of the relationship.  
Smartphone/Tablet, Business/Marketing

Get a job: Arm is hiring a Game Engine Tech Lead  
by Staff [06.27.19]
Your mission is to lead a team to optimize and enhance Unity3D and Unreal on Arm technologies and to further improve their graphics backends for latest graphics APIs and Arm hardware
Smartphone/Tablet, Programming, Recruitment

Valve clarifies Steam Sale event after devs chart declining wishlists  
by Alissa McAloon [06.27.19]
Valve offers a much-needed clarification after developers surmised an event's unclear rules were likely behind players removing cheaper games from their Steam Wishlists en masse.
Console/PC, Social/Online, Indie

Video: 1,500 Slot Machines Walk Into A Bar: Adventures in game quantity over quality  
by Staff [06.27.19]
In this 2019 GDC talk, Alex Schwartz and Ziba Scott reveal how they tried to determine the lowest bar for success on mobile app stores by flooding the market with over 1.5k auto-generated slot machine games.
Smartphone/Tablet, Business/Marketing, Video, Vault

Animoca Brands acquires token mining engine maker Gamma  
by Alissa McAloon [06.27.19]
Animoca Brands has acquired the company behind the software used to power Razer’s SoftMiner.
Social/Online

At XRDC you'll see how VR blended with real sets brings WWI history to life  
by Staff [06.27.19]
Having made the affecting WWI VR exhibit War Remains, Skywalker Sound's Matt Smith & Flight School Studio's Taylor Williams will share lessons learned for designing great location-based AR/VR!
VR, Design, XRDC

Blog: Creating the the AI of Sea of Thieves - Part 4  
by Chris Kerr [06.27.19]
In the last of my four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game.
Design

Devs hit by Steam promo confusion as games are pulled from Wishlists 10
by Chris Kerr [06.27.19]
A number of developers are seeing their games being pulled from Steam Wishlists due a confusing Summer Sale promotion.
Console/PC, Business/Marketing

Blog: Simple solutions for satisfying post-game content 2
by Gamasutra Community [06.27.19]
Using Final Fantasy VII Remake as a framework for discussion, this post examines some of the ways developers can add value to their RPG beyond the core narrative.
Design, Production, Business/Marketing

Village Roadshow has acquired the television and film rights to Myst  
by Chris Kerr [06.27.19]
The film and television rights to classic puzzler Myst have been acquired by Village Roadshow Entertainment, and will be used to develop a "multi-platform universe."
Business/Marketing

Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable 1
by Bryant Francis [06.27.19]
Veteran game designer Clint Hocking shares his thoughts about making every NPC playable in Ubisoft's new game Watch Dogs: Legion.
Console/PC, Design