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November 17, 2019
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Blog: Examining the design and UX of Miniclip's 8 Ball Pool  
by Gamasutra Community [10.24.19]
Product and UX deconstruction of an all time favourite 8 Ball Pool along with a deep dive into the psychology of skill and chance-based gratification loops and how they affect player perception.
Smartphone/Tablet, Design

Ubisoft severely cuts 2019-20 targets in wake of delays and underperforming games 3
by Alissa McAloon [10.24.19]
Ubisoft has sharply lowered its 2019-20 financial targets, due to a number of recent delays announced for its coming releases and the underperformance of its September release Ghost Recon Breakpoint
Console/PC, Social/Online

DragonVale dev Backflip Studios is closing down 2
by Alissa McAloon [10.24.19]
The Hasbro-owned mobile developer Backflip Studios is closing its doors, according to posts from developers laid off in wake of the closure.

Bethesda looks to bolster its mobile game offerings with Alpha Dog Games acquisition  
by Alissa McAloon [10.24.19]
Bethesda itself isn’t entirely a stranger to developing mobile games, but this acquisition shows that the studio is looking to expand its dealings on mobile platforms.

Former Xbox exec Mike Ybarra joins Blizzard as EVP and GM  
by Alissa McAloon [10.24.19]
Former Xbox Live, Game Pass, and Mixer corporate vice president Mike Ybarra has announced that he is joining Blizzard as the company’s new executive vice president and general manager

Designing interesting and informative conversations in Heaven's Vault 2
by Jon Ingold [10.24.19]
Conversations should be dramatic, but maybe the player wants to just get some answers. How do you design a scene to balance both character and gameplay?
Console/PC, Indie, Design

Xbox software and services revenue remains flat as hardware continues to slow 3
by Alissa McAloon [10.23.19]
Microsoft's Q1 earnings report sheds some light on how the company's video game business is faring as a new console generation looms on the horizon.
Console/PC, Social/Online

Get a job: Sucker Punch Productions is hiring a QA Manager  
by Staff [10.23.19]
Here at Sucker Punch we’re hard at work on Ghost of Tsushima, and we’re looking for an experienced manager for our QA Team.
Production, Recruitment

Video: Curating the Victoria & Albert Museum's video game exhibition  
by Staff [10.23.19]
In this 2019 GDC talk Marie Foulston discusses the conception and execution of a novel museum exhibition aimed at defining a new curatorial language for the video game medium.
Indie, Serious, Video, Vault

Don't Miss: 20 years of Fallout: Lessons learned shipping games in the wasteland 3
by Alex Wawro [10.23.19]
In this classic feature, Gamasutra checks in with developers who worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start.
Console/PC, Design, Production

Tencent now owns 51.2% of Supercell-controlling consortium  
by Alissa McAloon [10.23.19]
Tencent has raised its stake in Halti S.A.. the consortium that owns a majority Clash of Clans developer Supercell, bringing its ownership of the firm from 50 percent to 51.2 percent.

Fallout 76 is offering premium features through a paid monthly membership 1
by Alissa McAloon [10.23.19]
Bethesda has announced an optional premium membership for its online game Fallout 76, offering the player-requested private server feature and a handful of other perks behind a $12.99 membership.
Console/PC, Social/Online

Hop on down to GDC 2020 for a Classic Game Postmortem of Q*bert!  
by Staff [10.23.19]
GDC organizers are excited to announce that one of the creators of the iconic Q*Bert is coming to GDC 2020 in March to give you the inside story on the making of this arcade classic! 
Console/PC, Programming, Art, Design

Blog: An indie postmortem of Sydney Hunter and the Curse of the Mayan 2
by Gamasutra Community [10.23.19]
As co-owner and head of marketing on Sydney Hunter, I share my experience developing this game, and how it went from going from an NES game to modern platforms.
Design, Production

Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse 1
by Richard Hogg [10.23.19]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Design, Production

Get a job: Sanzaru Games is hiring Environment Artists  
by Staff [10.22.19]
As a World Architect or Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.
Art, Recruitment

Sandbox VR raises $11 million thanks to celebrity contributions  
by Alissa McAloon [10.22.19]
The VR startup Sandbox VR has raised an additional $11 million to fund its location-based VR experiences, an investment that includes contributions for a number of notable musicians and actors.

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: How Outer Wilds piques curiosity in an ambivalent solar system 1
by Kris Graft [10.22.19]
Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike.
Indie, Design

GDC YouTube Top 5: No More Robots' Mike Rose  
by Kris Graft [10.22.19]
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots.
Console/PC, Indie, Design, Business/Marketing, GDC