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November 17, 2019
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Blog: Examining the design and UX of Miniclip's 8 Ball Pool  
by Gamasutra Community [10.24.19]
Product and UX deconstruction of an all time favourite 8 Ball Pool along with a deep dive into the psychology of skill and chance-based gratification loops and how they affect player perception.
Smartphone/Tablet, Design

Ubisoft severely cuts 2019-20 targets in wake of delays and underperforming games 3
by Alissa McAloon [10.24.19]
Ubisoft has sharply lowered its 2019-20 financial targets, due to a number of recent delays announced for its coming releases and the underperformance of its September release Ghost Recon Breakpoint
Console/PC, Social/Online

DragonVale dev Backflip Studios is closing down 2
by Alissa McAloon [10.24.19]
The Hasbro-owned mobile developer Backflip Studios is closing its doors, according to posts from developers laid off in wake of the closure.
Smartphone/Tablet

Bethesda looks to bolster its mobile game offerings with Alpha Dog Games acquisition  
by Alissa McAloon [10.24.19]
Bethesda itself isn’t entirely a stranger to developing mobile games, but this acquisition shows that the studio is looking to expand its dealings on mobile platforms.
Smartphone/Tablet

Former Xbox exec Mike Ybarra joins Blizzard as EVP and GM  
by Alissa McAloon [10.24.19]
Former Xbox Live, Game Pass, and Mixer corporate vice president Mike Ybarra has announced that he is joining Blizzard as the company’s new executive vice president and general manager
Business/Marketing

Designing interesting and informative conversations in Heaven's Vault 2
by Jon Ingold [10.24.19]
Conversations should be dramatic, but maybe the player wants to just get some answers. How do you design a scene to balance both character and gameplay?
Console/PC, Indie, Design

Xbox software and services revenue remains flat as hardware continues to slow 3
by Alissa McAloon [10.23.19]
Microsoft's Q1 earnings report sheds some light on how the company's video game business is faring as a new console generation looms on the horizon.
Console/PC, Social/Online

Get a job: Sucker Punch Productions is hiring a QA Manager  
by Staff [10.23.19]
Here at Sucker Punch we’re hard at work on Ghost of Tsushima, and we’re looking for an experienced manager for our QA Team.
Production, Recruitment

Video: Curating the Victoria & Albert Museum's video game exhibition  
by Staff [10.23.19]
In this 2019 GDC talk Marie Foulston discusses the conception and execution of a novel museum exhibition aimed at defining a new curatorial language for the video game medium.
Indie, Serious, Video, Vault

Don't Miss: 20 years of Fallout: Lessons learned shipping games in the wasteland 3
by Alex Wawro [10.23.19]
In this classic feature, Gamasutra checks in with developers who worked on multiple Fallout games to learn how things have changed in the 20+ years since the series got its start.
Console/PC, Design, Production

Tencent now owns 51.2% of Supercell-controlling consortium  
by Alissa McAloon [10.23.19]
Tencent has raised its stake in Halti S.A.. the consortium that owns a majority Clash of Clans developer Supercell, bringing its ownership of the firm from 50 percent to 51.2 percent.
Smartphone/Tablet

Fallout 76 is offering premium features through a paid monthly membership 1
by Alissa McAloon [10.23.19]
Bethesda has announced an optional premium membership for its online game Fallout 76, offering the player-requested private server feature and a handful of other perks behind a $12.99 membership.
Console/PC, Social/Online

Hop on down to GDC 2020 for a Classic Game Postmortem of Q*bert!  
by Staff [10.23.19]
GDC organizers are excited to announce that one of the creators of the iconic Q*Bert is coming to GDC 2020 in March to give you the inside story on the making of this arcade classic! 
Console/PC, Programming, Art, Design

Blog: An indie postmortem of Sydney Hunter and the Curse of the Mayan 2
by Gamasutra Community [10.23.19]
As co-owner and head of marketing on Sydney Hunter, I share my experience developing this game, and how it went from going from an NES game to modern platforms.
Design, Production

Game Design Deep Dive: The creative camaraderie behind Wilmot's Warehouse 1
by Richard Hogg [10.23.19]
In this deep dive, Wilmot's Warehouse designer and artist Richard Hogg serves up a meandering and delightfully insightful look at how the emergent puzzler came to be. 
Console/PC, Design, Production

Get a job: Sanzaru Games is hiring Environment Artists  
by Staff [10.22.19]
As a World Architect or Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.
Art, Recruitment

Sandbox VR raises $11 million thanks to celebrity contributions  
by Alissa McAloon [10.22.19]
The VR startup Sandbox VR has raised an additional $11 million to fund its location-based VR experiences, an investment that includes contributions for a number of notable musicians and actors.
VR

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Don't Miss: How Outer Wilds piques curiosity in an ambivalent solar system 1
by Kris Graft [10.22.19]
Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike.
Indie, Design

GDC YouTube Top 5: No More Robots' Mike Rose  
by Kris Graft [10.22.19]
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots.
Console/PC, Indie, Design, Business/Marketing, GDC