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December 9, 2019
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Blog: Composing the iconic theme music for The Dark Eye: Book of Heroes  
by Gamasutra Community [11.12.19]
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes.
Audio, Design

Q&A: Designing the foreboding Apple Arcade Soulslike Bleak Sword  
by John Harris [11.12.19]
We speak with more8bit's Luis Jimenez about his excellent minimalistic Soulslike Bleak Sword.
Smartphone/Tablet, Indie, Design, Video

U.S. VA evaluating how more accessible games help veterans heal  
by Alex Wawro [11.11.19]
"Whether it’s veterans [playing games]...with their families or to keep in touch with their fellow comrades, it’s something that we really want to be on board with," says VA therapist Colleen Virzi.
Social/Online, Design

Get a job: Be a Lighting Artist at Insomniac Games  
by Staff [11.11.19]
The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?
Console/PC, Art, Recruitment

Don't Miss: How Game Freak designs the iconic monsters of Pokemon 1
by Christian Nutt [11.11.19]
In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Console/PC, Design

Video: Insights from the GDC 2019 Narrative Innovation Showcase  
by Staff [11.11.19]
In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented.
Console/PC, Indie, Design, Video, Vault

New Noclip vid offers devs an inside look at how the ESRB works  
by Alex Wawro [11.11.19]
Danny O'Dwyer and the team at Noclip published a short documentary today about how the ESRB team works, and it offers a grab bag of insights into how games are evaluated and marketed.
Console/PC, Business/Marketing, Video

Stadia launch includes familiar lineup, one exclusive 1
by Bryant Francis [11.11.19]
Google has confirmed which games will launch on its cloud-based gaming platform, though it's largely a mix of familiar titles.
Console/PC, Business/Marketing

Get a lesson in procedural destruction from the Control devs at GDC!  
by Staff [11.11.19]
GDC 2020 will offer a ton of behind-the-scenes insight into the top games of the year, including a look at how Remedy achieved the procedurally destructible environments of Control's Oldest House!
Console/PC, Programming, Art, GDC

Blog: Analysing the success of Free Fire, the other king of battle royale  
by Gamasutra Community [11.11.19]
An analysis on Free Fire, the leading mobile battle royale in South East Asia and South America.
Smartphone/Tablet, Design, Business/Marketing

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Tencent wants to develop console games with help from Nintendo 2
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Console/PC, Production, Business/Marketing

Blog: Making a successful indie game using the GemuKai framework 3
by Gamasutra Community [11.11.19]
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most possible success.
Design

Why the Hearthstone devs wanted to make an auto battler 1
by Bryant Francis [11.11.19]
Blizzard producer Melissa Corning and game designer Dean Ayala discuss the inception of the new auto battler Hearthstone: Battlegrounds.
Console/PC, Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sanzaru Games, Disbelief, and more are hiring Engineers and Programmers  
by Staff [11.08.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Recruitment

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Death Stranding will launch simultaneously on Steam and the Epic Games Store 1
by Alissa McAloon [11.08.19]
Death Stranding's current timed PlayStation 4 exclusivity is the only such deal in its future. PC publisher 505 Games has confirmed that its coming PC release will hit both storefronts at launch.
Console/PC

Blizzard plans to merge Overwatch 1 and 2 clients down the line 1
by Alissa McAloon [11.08.19]
Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting.
Console/PC, Social/Online

Don't Miss: How moving from 2D to 3D shaped the design of Risk of Rain 2 1
by John Harris [11.08.19]
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team.
Indie, Design