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July 2, 2020
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Game discoverability and the Nintendo Switch: What's selling? 3
by Gamasutra Community [06.02.20]
It's getting pretty crowded out there on Switch, release-wise. So what information can we find about what’s selling well? Here's a look at a useful chart.
Console/PC, Business/Marketing

Blog: Understanding open world level design - Part 4  
by Gamasutra Community [06.02.20]
In the first three parts of this chronicle, I mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance today: storytelling.
Design, Production

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

Don't Miss: Join Question as a Senior Gameplay Engineer  
by Staff [06.01.20]
Question is seeking a senior master generalist gameplay engineer with Unreal Engine experience for a full time position to round out our team with ownership over various gameplay system
Programming, Recruitment

GWU Seattle calls for removal of GWU International member over 'exclusionary behavior' 2
by Alissa McAloon [06.01.20]
The Seattle chapter of GWU are calling for changes to be made to GWU International following allegations that a prominent member "engaged in exclusionary behavior and bullying."
Social/Online, Business/Marketing

Don't Miss: Creator Alexey Pajitnov on the past, present, and future of Tetris 7
by Staff [06.01.20]
Conducted in 2010 during the 25th anniversary of Tetris, this classic chat with creator Alexey Pajitnov touches on everything from basic tenets of multiplayer design to the future of the game industry
Design, Business/Marketing

Video: Achieving high-quality game VFX on mobile devices  
by Staff [06.01.20]
In this GDC 2020 virtual talk, Level Ex's Andy Saia breaks down the process of creating what appear to be visually complex effects for games running on mobile devices.
Smartphone/Tablet, Programming, Art, Video, Vault

Sony delays June PS5 event 'to stand back and allow more important voices to be heard'  
by Chris Kerr, Alissa McAloon [06.01.20]
Update: "While we understand gamers worldwide are excited to see PS5 games, we do not feel that right now is a time for celebration and for now, we want to stand back and allow more important voices to be heard."
Console/PC, Business/Marketing

Go behind the scenes of Astroneer's big crafting overhaul at GDC Summer!  
by Staff [06.01.20]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC Summer the Astroneer team will offer their own lessons learned on how to do it gracefully.
Indie, Design, GDC

The Outer Worlds writing team honored with Nebula Award  
by Chris Kerr [06.01.20]
The Science Fiction and Fantasy Writers of America has honoured the scribes behind The Outer Worlds with a Nebula Award for best game writing.
Console/PC, Production, Business/Marketing

EB Games Australia admits to misleading customers over Fallout 76 refunds  
by Chris Kerr [06.01.20]
The Australian branch of video game retailer EB Games has admitted to misleading customers about their consumer guarantee rights.
Console/PC, Business/Marketing

Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion  
by Chris Kerr [06.01.20]
CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
Smartphone/Tablet, Production, Business/Marketing

Blog: Understanding open world level design - Part 3  
by Gamasutra Community [06.01.20]
Until now, I've mainly approached this subject from the angle of game and level design. But there is another angle that is gaining more importance in game design today: storytelling.
Design

Codemasters secures FIA World Rally Championship license from 2023  
by Chris Kerr [06.01.20]
Dirt Rally developer Codemasters has secured the rights to the FIA World Rally Championship license from 2023.
Production, Business/Marketing

Q&A: Storytelling through erasure in the astonishingly unique If Found 2
by Bryant Francis [06.01.20]
If Found lead developer Laurla McGee explains the creative process and motivation behind If Found's erasing mechanic.
Console/PC, Design

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Fred Rogers Productions is looking for a Digital Producer  
by Staff [05.29.20]
Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series about a young Latina girl growing up in the Bronx.
Social/Online, Recruitment

Don't Miss: A look back on the usefulness of video game manuals  
by Staff [05.29.20]
The recently passed Arnold Hendrick once shared his thoughts on the usefulness of manuals with Game Developers Conference. Take a look!
Console/PC, Design

Obituary: Darklands creator Arnold Hendrick 1
by Bryant Francis [05.29.20]
Darklands creator Arnold Hendrick has passed away at 69 after battling terminal cancer.
Console/PC

VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 1
by Simon Carless [05.29.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Console/PC