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March 4, 2021
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Blog: Five insights from 3700 reviews of Cyberpunk 2077 1
by Gamasutra Community [01.28.21]
To get at the heart of the factors driving the positive and negative reviews of Cyberpunk 2077, my team analyzed 3,700 Metacritic reviews. This post highlights five takeaways from the analysis.

Roguelikes and narrative design with Hades creative director Greg Kasavin  
by Kris Graft [01.28.21]
On GDC Podcast episode 16 we're joined by Greg Kasavin, creative director at Hades developer Supergiant Games. We talk narrative design, his journey from game journalist to game developer and the allure of the roguelike genre.
Console/PC, Indie, Design, Podcast

Discord bans r/WallStreetBets server (for hate speech) 2
by Bryant Francis [01.27.21]
Discord has taken down the server affiliated with WallStreetBets, apparently for its use of hate speech.
Console/PC, Business/Marketing

The 'fab four' game marketing maxims to live by 1
by Gamasutra Staff [01.27.21]
Riffing off a Tweet from Failbetter's Hannah Flynn, we look at four key indie game marketing maxims, with help from The Beatles, and why you should pay attention to them.
Console/PC, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring a Content Artist  
by Staff [01.27.21]
The Content Artist is responsible for assisting the Marketing/Community and Art departments with all aspects of marketing video creation and post production for projects.
Art, Recruitment

IO Interactive's Hitman 3 made back its dev costs in a single week  
by Alissa McAloon [01.27.21]
IO Interactive's latest Hitman game has managed to earn back its development costs within a week of launch.

Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Staff [01.27.21]
"The most appealing aspect hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Console/PC, Social/Online, Design

Tencent picks up minority stake in Dontnod for $36.3 million  
by Alissa McAloon [01.27.21]
Tencent now owns a minority stake in Life is Strange developer Dontnod, a purchase that sets the Chinese game giant back around €30 million.
Console/PC, Smartphone/Tablet, Indie

Scavengers CEO steps down, suspends creative director after abuse allegations  
by Bryant Francis [01.27.21]
The CEO of Scavengers Studio has announced she is temporarily stepping down in her role, and has suspended creative director Simon Darveau after allegations of abuse emerged at the studio.

All eyes on GameStop stock: The White House is now 'monitoring the situation' 1
by Alissa McAloon [01.27.21]
The spotlight pointed at GameStop by its ongoing stock market chaos is getting brighter by the minute.

Rovio quietly shutters game streaming service Hatch 1
by Alissa McAloon [01.27.21]
Angry Birds-maker Rovio has seemingly shut down Hatch, a mobile-based game streaming service launched by Rovio subsidiary Hatch Entertainment in 2017.
Social/Online, Smartphone/Tablet

Video: The tech behind Inkle's interactive film scripts  
by Staff [01.27.21]
In this 2017 GDC talk, inkle's Joseph Humfrey discusses the process of making an interactive film script using inkle's open source narrative scripting language Ink.
Console/PC, Programming, Video

EA forms new studio Full Circle to revive Skate franchise  
by Chris Kerr [01.27.21]
EA has established a new studio in Canada to help revive the dormant Skate franchise.
Production, Business/Marketing

The Last of Us Part II leads the 2021 DICE Awards nominations  
by Chris Kerr [01.27.21]
The nominations for the 24th Annual D.I.C.E. Awards have been announced by the Academy of Interactive Arts & Sciences, and The Last of Us Part II is leading the charge. 
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production

BEUC calls for Joy-Con Drift investigation after receiving 25,000 complaints  
by Chris Kerr [01.27.21]
The European Consumer Organization has called for the European Commission to launch a Europe-wide investigation into Joy-Con Drift. 
Console/PC, Business/Marketing

Blog: A design discussion on Death Stranding 2
by Gamasutra Community [01.27.21]
For this analysis, I looked at Death Stranding and how one of the most polarizing games of the last generation holds up from a design perspective.

Xbox Game Pass driving revenue at Microsoft after crossing 18 million subscribers  
by Chris Kerr [01.27.21]
The latest milestone means the Netflix-like subscription service has added 3 million users since September 2020, when it boasted 15 million subscribers.
Console/PC, Business/Marketing

Get a job: Join Disbelief as a Junior Programmer  
by Staff [01.26.21]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

Don't Miss: A deep dive into the art that gives colors back to Dead Cells' cryptic worlds 4
by Staff [01.26.21]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles."
Console/PC, Indie, Art

Xbox revenue up 51% in a quarter defined by Game Pass growth, Series X|S debut  
by Alissa McAloon [01.26.21]
Microsoft has shared its Q2 results, showcasing rising revenue for the quarter that includes both the busy holiday season and the launch of its next-generation Xbox Series X|S consoles.