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July 3, 2020
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AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Smartphone/Tablet, Production

Blog: Creating stronger bonds between players and NPCs through group conflict  
by Gamasutra Community [05.27.20]
This article explores how we can use psychology to strengthen players’ emotional bonds with NPCs in order to give them a more fulfilling experience and keep them playing for longer.
Console/PC, Design

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Xbox Family Settings app will help parents manage their kids' gaming habits  
by Chris Kerr [05.27.20]
Xbox has soft launched a new Family Settings app to make it easier for parents to ensure their children are playing in a safe and healthy environment.
Console/PC, Business/Marketing

Blog: Why new players matter to indie developers 2
by Gamasutra Community [05.27.20]
A follow up to my piece about the new player's experience. We're now talking indie teams, and why no matter how niche or small the genre, everyone should always be thinking about their new players.
Console/PC, Design

Little Nightmares has sold over 2 million copies worldwide  
by Chris Kerr [05.27.20]
Tarsier Studios' puzzle-platformer horror title Little Nightmares has sold over 2 million copies worldwide.
Console/PC, Business/Marketing

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Console/PC, Programming, Art, Design

Get a job: Join Moon Studios as a Senior Character TD  
by Staff [05.26.20]
Help us create some of the best games the industry has ever seen and work with some of the most talented individuals in the world!
Programming, Recruitment

Blizzard officially calls off BlizzCon 2020, though a digital event might be in the cards  
by Alissa McAloon [05.26.20]
The pandemic has spelled the end for many physical events this year, causing more and more events to consider digital replacements for 2020.
Social/Online, Business/Marketing

Gamestream raises $3.8 million to grow its B2B-focused cloud gaming platform  
by Alissa McAloon [05.26.20]
Gamestream partners with businesses like hotels and cruise ships to provide a readily-deployable streaming game platform then offered to those businesses' customers as an amenity.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Reusing content the Scrappy Social Media Management way 3
by Victoria Tran [05.26.20]
Reduce, reuse, recycle. Also, do the same to your content.
Social/Online, Business/Marketing

Attend GDC Summer for an inside look at the physical animation of Star Wars Jedi: Fallen Order  
by Staff [05.26.20]
GDC Summer attendees will have a chance this August to (remotely) learn how Star Wars Jedi: Fallen Order blends authored animations with physical simulation to create high-fidelity character motion.
Console/PC, Programming, Art, GDC

Game companies in Spain to benefit from $21.9 million in protective financing 1
by Chris Kerr [05.26.20]
The Spanish Government has pledged €20 million to help protect those cultural industries affected by the COVID-19 pandemic, including the country's video game industry. 
Production, Business/Marketing

Blog: Highlights of global accessibility awareness day 2020  
by Gamasutra Community [05.26.20]
Independent accessibility specialist Ian Hamilton looks at some of the ways the games industry embraced this year's GAAD event
Design

Tencent acquires 20% stake in Story of Seasons dev Marvelous for $65 million  
by Chris Kerr [05.26.20]
Tencent has purchased a 20 percent stake in Japanese game studio Marvelous for $65 million.
Console/PC, Business/Marketing

Game Discoverability & The Nintendo Switch: Where We're At 1
by Gamasutra Staff [05.26.20]
Game Discoverability & The Nintendo Switch: Where We're At
Indie, Design

Dreaming Spires: Dynamic narrative, layer by layer 2
by Kris Graft [05.25.20]
Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Console/PC, Indie, Design

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Narrative vs. gameplay - A toolbox for harmonious coexistence 2
by Gamasutra Community [05.22.20]
How to tell your story while the player is enjoying your game? A list of where, how, when, you should deliver your narrative to maximize both gameplay and story experience.
Design