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December 14, 2019
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Video: An indie game dev's guide to contracting  
by Staff [11.12.19]
In this 2019 GDC session, ClutchPlay Games' Amy Dallas explores different ways to structure contract projects for game devs in the world of freelance.
Indie, Business/Marketing, Video, Vault

Q&A: Respawn's Mohammad Alavi works for greater diversity in game dev  
by Staff [11.12.19]
Ahead of his GDC 2020 talk on character diversity in Apex Legends, Respawn's Mohammad Alivi sits down to chat about how he got into games, and why it's so vital for game dev to be inclusive & diverse.
Console/PC, Design

Galaga and Pole Position composer Nobuyuki Ohnogi has passed away  
by Chris Kerr [11.12.19]
Legendary video game composer and sound designer Nobuyuki Ohnogi has passed away at the age of 63.

Atlas Empires dev Cerberus acquires marketplace platform Tastebud 1
by Chris Kerr [11.12.19]
Cerberus Interactive, the mobile studio behind location-based title Atlas Empires, has purchased marketplace platform Tastebud for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Epic Games acquires photogrammetry asset library and toolset maker Quixel 1
by Chris Kerr [11.12.19]
The Swedish company has a variety of products designed to help game and movie makers create photorealistic 3D content including Megascans, a massive library of 2D and 3D photogrammetry assets.
Console/PC, Design, Production, Business/Marketing

Blog: Composing the iconic theme music for The Dark Eye: Book of Heroes  
by Gamasutra Community [11.12.19]
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes.
Audio, Design

Q&A: Designing the foreboding Apple Arcade Soulslike Bleak Sword  
by John Harris [11.12.19]
We speak with more8bit's Luis Jimenez about his excellent minimalistic Soulslike Bleak Sword.
Smartphone/Tablet, Indie, Design, Video

U.S. VA evaluating how more accessible games help veterans heal  
by Alex Wawro [11.11.19]
"Whether it’s veterans [playing games]...with their families or to keep in touch with their fellow comrades, it’s something that we really want to be on board with," says VA therapist Colleen Virzi.
Social/Online, Design

Get a job: Be a Lighting Artist at Insomniac Games  
by Staff [11.11.19]
The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?
Console/PC, Art, Recruitment

Don't Miss: How Game Freak designs the iconic monsters of Pokemon 1
by Christian Nutt [11.11.19]
In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Console/PC, Design

Video: Insights from the GDC 2019 Narrative Innovation Showcase  
by Staff [11.11.19]
In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented.
Console/PC, Indie, Design, Video, Vault

New Noclip vid offers devs an inside look at how the ESRB works  
by Alex Wawro [11.11.19]
Danny O'Dwyer and the team at Noclip published a short documentary today about how the ESRB team works, and it offers a grab bag of insights into how games are evaluated and marketed.
Console/PC, Business/Marketing, Video

Stadia launch includes familiar lineup, one exclusive 1
by Bryant Francis [11.11.19]
Google has confirmed which games will launch on its cloud-based gaming platform, though it's largely a mix of familiar titles.
Console/PC, Business/Marketing

Get a lesson in procedural destruction from the Control devs at GDC!  
by Staff [11.11.19]
GDC 2020 will offer a ton of behind-the-scenes insight into the top games of the year, including a look at how Remedy achieved the procedurally destructible environments of Control's Oldest House!
Console/PC, Programming, Art, GDC

Blog: Analysing the success of Free Fire, the other king of battle royale  
by Gamasutra Community [11.11.19]
An analysis on Free Fire, the leading mobile battle royale in South East Asia and South America.
Smartphone/Tablet, Design, Business/Marketing

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Tencent wants to develop console games with help from Nintendo 2
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Console/PC, Production, Business/Marketing

Blog: Making a successful indie game using the GemuKai framework 3
by Gamasutra Community [11.11.19]
GemuKai is a framework for indie game development teams to define a project which brings the best development experience and the most possible success.
Design

Why the Hearthstone devs wanted to make an auto battler 1
by Bryant Francis [11.11.19]
Blizzard producer Melissa Corning and game designer Dean Ayala discuss the inception of the new auto battler Hearthstone: Battlegrounds.
Console/PC, Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing