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December 7, 2019
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Revenue up at Rovio, though high user acquisition costs impact operating profit  
by Alissa McAloon [10.30.19]
The end of Rovio's Q3 sees the company with year-over-year gains in revenue for both its game division and the group as a whole, though operating profit came in below estimates.
Social/Online, Smartphone/Tablet

Blog: Some thoughts on second trailers  
by Gamasutra Community [10.30.19]
The second time you make a trailer for your game can be a real gut check. Here's some suggestions to get you off to a great start.

The PS4 has become the second best-selling home console of all time 2
by Chris Kerr [10.30.19]
The PlayStation 4 has shipped over 102.8 million units worldwide to become the second best selling home console of all time.
Console/PC, Business/Marketing

Chat with Afterparty's Adam Hines at 3PM EST  
by Bryant Francis [10.30.19]
Chat with Night School Studios co-founder and Afterparty lead developer Adam Hines starting at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Video

The GDC Film Festival returns for GDC 2020 -- submit your film today!  
by Staff [10.30.19]
Heads up, film-makers: The 2020 Game Developers Conference will play host to the third annual GDC Film Festival, and you have until Friday, December 6th to submit your work for potential inclusion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Remnant: From the Ashes sells 1 million copies in just over 2 months  
by Alissa McAloon [10.30.19]
Publisher Perfect World Entertainment shared the milestone alongside future content plans for the recently released game.
Console/PC, Social/Online

Call of Duty: Modern Warfare saw $600 million in revenue in three days  
by Chris Kerr [10.30.19]
Call of Duty: Modern Warfare has amassed over $600 million in worldwide sell-through during its first three days on shelves, according to publisher Activision
Console/PC, Business/Marketing

Blog: Understanding permadeath as a mechanic in survival horror  
by Gamasutra Community [10.30.19]
Implementing permadeath in a narrative-driven game can be a tricky feature. A post-mortem on the use of permadeath and a reactive AI in a survival horror game.
Console/PC, Design

Sony financials: PS4 hardware and software sales 'lower-than-expected' 2
by Chris Kerr [10.30.19]
Sony has released its financials for the second quarter ended September 30, 2019, and both sales and operating income are down in the company's video game division.
Console/PC, Business/Marketing

Deep Dive: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [10.30.19]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Console/PC, Smartphone/Tablet, Indie, Design, Deep Dive

Get a job: PortalOne is hiring a Game Producer  
by Staff [10.29.19]
This role will take ownership of the games from concept to live product, and manage the development team on a day-to-day basis.
Production, Recruitment

EA to 'double down on live services' as FIFA and The Sims 4 help outperform goals  
by Alissa McAloon [10.29.19]
Electronic Arts has closed out the second quarter of its 2019-20 fiscal year, reporting a year-over-year jump in revenue and a strong showing from games like Ultimate Team, The Sims 4, and FIFA Online.
Console/PC, Social/Online

PlayStation Vue is shutting down in 2020 1
by Alissa McAloon [10.29.19]
Sony has laid plans to shut down PlayStation Vue entirely, ending the PlayStation brand’s four year stint in the digital TV business.
Console/PC, Social/Online

Video: Have Laptop, Will Telecommute: Working globally as a game dev  
by Staff [10.29.19]
In this 2019 GDC panel devs Alexandra M. Lucas, Heidi McDonald, Michelle Clough, Toiya Kristen Finley & Patrick Coursey share advice on working remote internationally, covering taxes, visas, & more!
VR, Console/PC, Smartphone/Tablet, Indie, Video, Vault

Profit up at Capcom thanks to strong Monster Hunter World: Iceborne sales  
by Alissa McAloon [10.29.19]
With 2.8 million units shipped, Capcom's sizable Monster Hunter World expansion pack was the leading contributor to the company's profit rise for the first half of the fiscal year.
Console/PC, Social/Online, Business/Marketing

Learn about the state and art of Japanese game preservation at GDC 2020  
by Staff [10.29.19]
At GDC 2020 Necrosoft Games director Brandon Sheffield will share a firsthand account of his work traveling Japan as a writer and researcher contributing to Other Ocean's classic game collections!
Console/PC, Design, GDC

EA Access heading to Steam after U.S. publisher reconnects with Valve 2
by Chris Kerr [10.29.19]
EA is bringing its games back to Steam after moving away from Valve's popular digital marketplace back in 2011 to focus on establishing its own Origin store.
Console/PC, Production, Business/Marketing

Valve disables container key sales and trades in CS:GO due to rampant fraud  
by Alissa McAloon [10.29.19]
Valve has made the call to remove the ability to sell and trade container keys in Counter-Strike: Global Offensive after the realization that most all key purchases were being used to facilitate fraud.
Console/PC, Social/Online

Shigeru Miyamoto named 'Person of Cultural Merit' by the Japanese government 1
by Chris Kerr [10.29.19]
Legendary game designer and Nintendo stalwart Shigeru Miyamoto has been named a Person of Cultural Merit by the Japanese government.
Console/PC, Art, Design

Blog: So you want to be a game designer? - Part 1 3
by Gamasutra Community [10.29.19]
I've noticed that a lot of aspiring game designers have a few common misconceptions about the gig, so I decided to create a series dedicated to these misconceptions.