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December 16, 2019
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Switch Lite sells strong at launch, as total Switch sales near 42M  
by Kris Graft [10.31.19]
The Switch Lite sold nearly 2 million units in the 10 days after launch, as the new hardware and big software launches like Super Mario Maker 2 drove half-year sales at Nintendo.
Console/PC, Business/Marketing

Designing Grindstone's super satisfying board-clearing gameplay 1
by Aron Garst [10.31.19]
Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory.
Console/PC, Smartphone/Tablet, Indie, Design

Zynga reports record Q3 revenues and weaker-than-expected profits  
by Alex Wawro [10.30.19]
Record-setting performance from games like Merge Dragons! and Empires & Puzzles is a key reason Zynga today reported better-than-expected earnings during its most recent quarter.
Social/Online, Smartphone/Tablet, Business/Marketing

Get a job: Mutant Arm Studios is hiring a Senior Concept Artist  
by Staff [10.30.19]
The Senior Concept Artist plays a very important role on the Mutant Arm team, as this person will take an active part in the Design and Visual Development of our projects.
Art, Recruitment

First Switch game ok'd for launch in China, though the console remains in limbo  
by Alissa McAloon [10.30.19]
Chinese regulators have given Nintendo's New Super Mario Bros U Deluxe the green light to launch in the country's strictly regulated video game market, though the Switch itself is still awaiting approval.

Don't Miss: How Red Faction: Guerrilla uses player freedom to drive open-world design 17
by Staff [10.30.19]
This in-depth 2010 breakdown from Red Faction: Guerrilla's design director explores how the dev team learned to channel player freedom through design.
Console/PC, Design

Video: QAing the open world of Guerrilla Games' Horizon Zero Dawn  
by Staff [10.30.19]
In this 2018 GDC session, Guerrilla Games' Ana Barbuta provides a retrospective of the victories and challenges faced when testing an ambitious open-world title like Horizon Zero Dawn.
Console/PC, Production, Video, Vault

Watch Afterparty director Adam Hines break down the game's drink-fueled design  
by Bryant Francis [10.30.19]
Take a trip through hell and watch Afterparty game director Adam Hines discuss the making of Night School Studio's latest narrative adventure.
Console/PC, Design, Video

Net bookings decline, but still beat expectations as Ubisoft closes out Q2  
by Alissa McAloon [10.30.19]
Ubisoft is usually able to boast strong performance from its back catalog, a trend that continues at the close of Q2.
Console/PC, Business/Marketing

Revenue up at Rovio, though high user acquisition costs impact operating profit  
by Alissa McAloon [10.30.19]
The end of Rovio's Q3 sees the company with year-over-year gains in revenue for both its game division and the group as a whole, though operating profit came in below estimates.
Social/Online, Smartphone/Tablet

Blog: Some thoughts on second trailers  
by Gamasutra Community [10.30.19]
The second time you make a trailer for your game can be a real gut check. Here's some suggestions to get you off to a great start.

The PS4 has become the second best-selling home console of all time 2
by Chris Kerr [10.30.19]
The PlayStation 4 has shipped over 102.8 million units worldwide to become the second best selling home console of all time.
Console/PC, Business/Marketing

Chat with Afterparty's Adam Hines at 3PM EST  
by Bryant Francis [10.30.19]
Chat with Night School Studios co-founder and Afterparty lead developer Adam Hines starting at 3PM EST on the GDC Twitch channel.
Console/PC, Design, Video

The GDC Film Festival returns for GDC 2020 -- submit your film today!  
by Staff [10.30.19]
Heads up, film-makers: The 2020 Game Developers Conference will play host to the third annual GDC Film Festival, and you have until Friday, December 6th to submit your work for potential inclusion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Remnant: From the Ashes sells 1 million copies in just over 2 months  
by Alissa McAloon [10.30.19]
Publisher Perfect World Entertainment shared the milestone alongside future content plans for the recently released game.
Console/PC, Social/Online

Call of Duty: Modern Warfare saw $600 million in revenue in three days  
by Chris Kerr [10.30.19]
Call of Duty: Modern Warfare has amassed over $600 million in worldwide sell-through during its first three days on shelves, according to publisher Activision
Console/PC, Business/Marketing

Blog: Understanding permadeath as a mechanic in survival horror  
by Gamasutra Community [10.30.19]
Implementing permadeath in a narrative-driven game can be a tricky feature. A post-mortem on the use of permadeath and a reactive AI in a survival horror game.
Console/PC, Design

Sony financials: PS4 hardware and software sales 'lower-than-expected' 2
by Chris Kerr [10.30.19]
Sony has released its financials for the second quarter ended September 30, 2019, and both sales and operating income are down in the company's video game division.
Console/PC, Business/Marketing

Deep Dive: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [10.30.19]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Console/PC, Smartphone/Tablet, Indie, Design, Deep Dive

Get a job: PortalOne is hiring a Game Producer  
by Staff [10.29.19]
This role will take ownership of the games from concept to live product, and manage the development team on a day-to-day basis.
Production, Recruitment