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July 10, 2020
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Respawn opens Vancouver studio to focus on Apex Legends development  
by Chris Kerr [05.19.20]
Apex Legends developer Respawn has opened a new studio in Vancouver to ramp up development on the battle royale shooter.
Console/PC, Business/Marketing

Blog: Open-world enemy AI in Mafia III  
by Gamasutra Community [05.19.20]
A broad survey of the most important systems that went into creating the AI of Mafia III, such as perception, position selection and the cover system.
Console/PC, Programming, Design

King has opened up and relinquished control of the Defold game engine  
by Chris Kerr [05.19.20]
King has opened up and relinquished ownership of the Defold game engine in what it claims is an effort to bring more transparency to the development process.
Smartphone/Tablet, Production, Business/Marketing

Q&A: Making XCOM tighter and more focused with Chimera Squad 1
by Alex Wawro [05.19.20]
XCOM: Chimera Squad lead designer Mark Nauta explains some of the reasoning behind the game's big changes to XCOM's turn-based tactical combat and offers some design insights straight from Firaxis.
Console/PC, Design

Epic rolls easier refunds, keyless third-party sales into its Epic Games Store  
by Alissa McAloon [05.18.20]
Epic's latest feature additions to the Epic Games Store center around how players buy games, and request games purchased be refunded.
Console/PC, Business/Marketing

Get a job: Question is hiring a remote Senior Network Engineer  
by Staff [05.18.20]
Question is seeking a network engineer with Unreal Engine multiplayer experience for a full time position to round out our team with ownership over matchmaking, session flow, and/or dedicated servers.
Programming, Recruitment

10 games, including Moss and Pistol Whip, have surpassed $2M revenue on Oculus Quest  
by Alissa McAloon [05.18.20]
It's been a year since Oculus launched both the standalone Oculus Quest and its upgraded PC-tethered VR kit the Oculus Rift S, prompting Oculus to share a peek at how games have fared on those devices since their debut.
VR

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Don't Miss: Composing the music of Red Dead Redemption  
by Staff [05.18.20]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Minecraft has sold 200 million copies in 11 years  
by Alissa McAloon [05.18.20]
Mojang Studios' blocky sandbox game Minecraft has sold over 200 million copies since its debut almost exactly 11 years ago.
Console/PC, Smartphone/Tablet

Minecraft developer Mojang rebrands as Mojang Studios  
by Chris Kerr [05.18.20]
Minecraft maker Mojang has rebranded to better reflect its current status as a multi-studio operation.
Production, Business/Marketing

Disney clamps down on Club Penguin clones following abuse allegations 1
by Chris Kerr [05.18.20]
Disney has ordered the closure of all unauthorized Club Penguin clones after it was revealed some players have been using the platform to share explicit messages.
Console/PC, Business/Marketing

Ubisoft suing Google and Apple for selling Rainbow Six: Siege 'carbon copy'  
by Chris Kerr [05.18.20]
Ubisoft is suing both Apple and Google for allowing Chinese company Alibaba to sell its mobile shooter Area F2 on their respective digital storefronts.
Smartphone/Tablet, Business/Marketing

Q&A: Designing the gorgeous metroidvania Ori and the Will of the Wisps  
by John Harris [05.18.20]
Gamasutra speaks with Moon Studios CEO and creative director Thomas Mahler about the metroidvania-styled design decisions that made this year's Ori and the Will of the Wisps a success.
Indie, Design

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Remedy is hiring a Senior Programmer  
by Staff [05.15.20]
The developers behind Alan Wake and Control are looking for a Senior Programmer!
Console/PC, Design

Blog: Cultivating curation - A LudoNarraCon 2020 recap  
by Gamasutra Community [05.15.20]
We showcased one of our titles, Garden Story, at LudoNarracon, Fellow Traveller’s annual digital event. Here's how it went for us!
Business/Marketing

Video: How to consider player skill growth in esports-friendly games  
by Staff [05.15.20]
Learn how to improve your players' skill growth in competitive games in this useful GDC talk.
Console/PC, Design, Video

Don't Miss: A Postmortem of Double Fine's seminal classic Psychonauts  
by Caroline Esmurdoc [05.15.20]
Make your weekend reading a bit more illuminating with a look at this classic Game Developer Magazine postmortem of Double Fine's Psychonauts.
Console/PC, Design

Nintendo notes COVID-19 is delaying Switch production, might hit game development 1
by Bryant Francis [05.15.20]
Nintendo president Shuntaro Furukawa has informed investors that the company is anticipating delays in hardware and potentially software development thanks to COVID-19.
Console/PC, Production, Business/Marketing