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July 3, 2020
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Don't Miss: Ken Rolston's development secrets of The Elder Scrolls IV: Oblivion 4
by Staff [05.11.20]
"The virtue of having been a paper and pencil role-playing game designer meant that I [...] had to, out of nothing, create a world, make it coherent, and publish it immediately."
Console/PC, Design

Video: Balancing visuals and performance while art directing Forza  
by Staff [05.11.20]
In this GDC 2020 virtual talk, Turn 10's Matt Collins discusses the process of creating art assets for the Forza games, which need to run at 60 FPS while players zoom along at 100 miles per hour. 
Console/PC, Art, Production, Video, Vault

Ubisoft marks July 12 for its digital, not-quite-E3 upcoming game showcase  
by Alissa McAloon [05.11.20]
Ubisoft has sent out the save the date for its big summer event: a digital showcase called Ubisoft Forward that looks to offer the caliber of news and reveals usually lined up for E3.
Console/PC, Social/Online, Business/Marketing

Sponsored Content
Sponsored: Learn to build fast, secure, and reliable game servers in this free webinar  
by Cloudflare [05.11.20]
Now more than ever, ensuring the security, performance, and reliability of game servers is important to the success of online gaming companies.
Social/Online, Programming, Business/Marketing, Sponsored Article, Whitepaper

Here's the surprisingly sweet origin story behind New Horizons' sea bass gag 1
by Chris Kerr [05.11.20]
Anyone who's played Animal Crossing: New Horizons will be familiar with that Sea Bass gag, but they might not know the surprisingly sweet origin story behind the diabolical dad joke.
Console/PC, Design, Production

Q&A: Re-imagining 1998's Half-Life for a 2020 audience in Black Mesa  
by John Harris [05.11.20]
We speak with Crowbar Collective's Chris Horn, lead designer on Half-Life remake Black Mesa about the long history of the project and how Valve let the project live instead of shutting it down.
Console/PC, Design, Production

Sony has suspended the PlayStation Store in mainland China to upgrade security  
by Chris Kerr [05.11.20]
Sony has temporarily suspended the PlayStation Store in mainland China so it can implement security updates.
Console/PC, Business/Marketing

Rogue Games nets $2 million to expand publishing business  
by Chris Kerr [05.11.20]
Sociable Soccer and Super Impossible Road publisher Rogue Games has raised $2 million in funding to expand its business.
Production, Business/Marketing

Blog: The calming effect of low stakes games 4
by Gamasutra Community [05.11.20]
Today's post looks at the popularity of low stakes games, and how designers are creating rewarding and relaxing experiences.
Design, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Behind the beautiful audio of PSVR game Paper Beast  
by Staff [05.08.20]
In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes.
VR, Console/PC, Audio, Video

Get a job: Tripwire Interactive is looking for a lead gameplay engineer  
by Staff [05.08.20]
Tripwire Interactive is looking for a lead gameplay engineer to help shape its engineering team.
Console/PC, Programming, Recruitment

Don't Miss: Chris Crawford wants game devs to do long-term planning 12
by Staff [05.08.20]
Developer Chris Crawford bemoans the industry's short-sighted outlook, and suggests it might be better to plant oaks than short-lived weeds.
Console/PC, Design, Production

4 tips from Game Maker's Toolkit to help you evaluate community feedback  
by Bryant Francis [05.08.20]
YouTube creator Mark Brown shares tips and research on how developers can better manage player feedback to improve their games.
Console/PC, Video

Nintendo files lawsuit barrage to take down Super Mario 64 PC port 2
by Bryant Francis [05.08.20]
Nintendo is making sure that a fan-made Super Mario 64 PC port cannot in fact, be found in another castle
Console/PC, Business/Marketing

Blog: A data-filled deep dive into LudoNarraCon  
by Simon Carless [05.08.20]
Fellow Traveler managing director Chris Wright breaks down the data behind LudoNarraCon 2020 on Steam.
Console/PC, Business/Marketing

Blog: Understanding open world level design - Part 1 5
by Gamasutra Community [05.08.20]
In open world games, level design is the central feature, not the game system. Discover key issues designers must address when planning their open world.
Design

Sales down, profits up at Capcom  
by Kris Graft [05.08.20]
Monster Hunter publisher Capcom reported Friday a year on year decline in annual sales, but a jump in profits for its full fiscal year.
Console/PC, Business/Marketing

Tokyo Game Show 2020 cancelled amid coronavirus pandemic  
by Kris Graft [05.08.20]
In order to prevent the spread of COVID-19, September's Tokyo Game Show 2020 has been cancelled, organizers announced Thursday.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Building the AI of F.E.A.R. with goal oriented action planning 2
by Gamasutra Community [05.08.20]
First Encounter Assault Recon proved a breakthrough moment for game AI. So let's revisit what made it so special and explore how it works in detail.
Programming, Production