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January 26, 2020
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Blog: How to keep adding content without hitting a limit 2
by Gamasutra Community [01.20.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Design, Production

Unsubtle Rainbow Six Siege DDoS dealers hit with Ubisoft lawsuit  
by Alex Wawro [01.17.20]
Ubisoft has filed a lawsuit in California against a group it claims are in the business of selling access to services which can disrupt the servers of (among other things) Rainbow Six Siege.
Console/PC, Social/Online, Business/Marketing

Get a job: Be a Principal Writer at Deep Silver Volition  
by Staff [01.17.20]
The Champaign, Illinois studio seeks a candidate adept at writing and storytelling for AAA open-world action games, while also being able to direct, inspire, and mentor writers and other devs.
Console/PC, Design, GDC

Don't Miss: Making Horizon Zero Dawn's Machines feel like living creatures 4
by Willie Clark [01.17.20]
Horizon Zero Dawn's Machines are clearly automatons, with their inner workings plainly visible. But they also exhibit unmistakable animal-like behavior and movements. Learn how in this classic chat!
Console/PC, Design

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Bungie improved the audio workflow for Destiny: Rise of Iron  
by Staff [01.17.20]
In this 2017 GDC session, Bungie's Kareem Shuman explains how Bungie's audio QA team improved the tools and workflow to assist the content creators from day one of working on Destiny: Rise of Iron.
Console/PC, Social/Online, Audio, Production, Video, Vault

GDC 2020 offers practical tips on hiring and keeping women leaders in games  
by Staff [01.17.20]
It's never been more vital for game makers to make active, sustained efforts to diversify their leadership teams, and at GDC 2020 in March you'll get the latest tips and tools to do so!
Console/PC, Smartphone/Tablet, Indie, Production, GDC

Microsoft pledges to wipe out its carbon footprint by 2050  
by Chris Kerr [01.17.20]
Microsoft has outlined plans to not just reduce, but completely remove its carbon footprint in an attempt to combat the climate crisis.
Console/PC, Business/Marketing

Following Cyberpunk delay, CD Projekt Red expects dev team crunch 3
by Chris Kerr [01.17.20]
Cyberpunk 2077 developer CD Projekt Red has said that delaying the game until September won’t negate the need for crunch.
Production, Business/Marketing

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Google expects 120 games to hit Stadia this year, including some exclusives  
by Alissa McAloon [01.16.20]
Google has shared a bit of a roadmap on what features will arrive on Stadia this year, including a ballpark estimate on how many games will launch for the cloud based game platform within the next 12 months.
Console/PC, Social/Online

Get a job: PlayStation is hiring a Digital Analytics and Monetization Manager (Esports)  
by Staff [01.16.20]
In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level.
Business/Marketing, Recruitment

Report: PS4 exclusive Horizon Zero Dawn could come to PC 3
by Alissa McAloon [01.16.20]
Sources speaking to Kotaku say that Horizon Zero Dawn is heading to PC later in 2020.
Console/PC

Devs, submit your games now for GDC 2020's Day of the Devs showcase!  
by Staff [01.16.20]
Hey game devs, good news: Double Fine and iam8bit's popular game showcase Day of the Devs returns to GDC this year, and organizers are now accepting submissions from devs who want to participate!
Console/PC, Indie, Business/Marketing, GDC

Don't Miss: Designing the stealth, economy, and encounters of Horizon Zero Dawn  
by Staff [01.16.20]
Horizon Zero Dawn designer Eric Boltjes shares some of the lessons learned making an open-world game filled with machines meant to act like living creatures.
Console/PC, Design

Video: How to talk about games with those who don't approve  
by Staff [01.16.20]
In this 2019 GDC talk educators Lindsay Grace, Mia Consalvo, Roger Altizer, and Andy Phelps provide devs with the facts they need to competently reply to those opposed to the game industry.
Console/PC, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

CD Projekt Red delays Cyberpunk 2077 from April to September 3
by Alissa McAloon [01.16.20]
The delay moves a massively anticipated game from one corner of 2020 to the other, and brings the launch closer to the end of the current console generation.
Console/PC

Report: The Switch Lite topped 1 million sales in Japan in three months  
by Chris Kerr [01.16.20]
The Switch Lite surpassed 1 million sales in Japan alone during its first three months on shelves.
Console/PC, Business/Marketing

Hideo Kojima will reveal his Death Stranding design philosophy at GDC 2020!  
by Staff [01.16.20]
Kojima Productions won widespread acclaim for its debut game Death Stranding, and today we're excited to announce that studio founder Hideo Kojima will be at GDC 2020 to deconstruct its design!
Console/PC, Design, GDC

Xbox marketing head Aaron Greenberg named honorary VP at SpecialEffect  
by Alissa McAloon [01.16.20]
SpecialEffect, a UK-based charity that works to bring games and accessibility tech to players with disabilities, has named Xbox Marketing head Aaron Greenberg an honorary vice president.
Business/Marketing