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November 17, 2019
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Don't Miss: Composing the music of Red Dead Redemption  
by Jeriaska [11.05.19]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Video: Game preservation lessons learned on EA's biggest sports games  
by Staff [11.05.19]
In this 2019 GDC talk EA's Garrett Fredley discusses the struggles and challenges of his work preserving releases for AAA sports franchises, detailing processes nearly every team can benefit from.
Console/PC, History, Video, Vault

Industry veterans form 'diverse and inclusive' studio Brass Lion Entertainment 2
by Chris Kerr [11.05.19]
A group of games industry veterans have joined forces to establish a new "diverse and inclusive entertainment studio" called Brass Lion Entertainment.
Production, Business/Marketing

Learn what makes Apex Legends' ranked leagues tick at GDC 2020!  
by Staff [11.05.19]
Respawn's Apex Legends is one of the biggest games in the world, and at the Game Developers Conference next year you'll have an opportunity to learn how its rock-solid Ranked leagues work!
Social/Online, Design

The Nintendo Switch has sold over 10 million units in Japan  
by Chris Kerr [11.05.19]
The Nintendo Switch has sold over 10 million units in Japan, according to the latest official figures from Nintendo.
Console/PC, Business/Marketing

Net sales down at Starbreeze as company readies for Payday-centric future  
by Chris Kerr [11.05.19]
Sales have again dipped at struggling Payday 2 developer Starbreeze, which was recently granted an extended reconstruction period to give it more time to steady the ship.
Business/Marketing

Blog: Kickstarter lessons learned from a 300 percent funded solo project 2
by Gamasutra Community [11.05.19]
I’m a solo developer from Germany and I ran a Kickstarter campaign for my game last year that ended up getting over 300 percent funded with a pledge total of over $100,000 USD.
Production, Business/Marketing

Hong Kong protesters shine, but don't quite spark at BlizzCon 3
by Bryant Francis [11.05.19]
Pro-Hong Kong shared their stories with Gamasutra this weekend, but it's unclear if their presence will spark change in how Blizzard approaches the ban of Hearthstone pro player Blitzchung.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Lighting Artist  
by Staff [11.04.19]
Insomniac Games is looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools.
Console/PC, Art, Recruitment

Another major streamer leaves Twitch, this time for YouTube  
by Alissa McAloon [11.04.19]
Several notable names in streaming departed Twitch to exclusively set up shop on competing platform Mixer over the last month or so, and it looks like that light Twitch exodus is yet ongoing.
Social/Online

Don't Miss: Designing the stealth, economy, and encounters of Horizon Zero Dawn  
by Staff [11.04.19]
Horizon Zero Dawn designer Eric Boltjes shares some of the lessons learned making an open-world game filled with machines meant to act like living creatures.
Console/PC, Design

Jeff Kaplan: Leaks impact developer morale more than anything else  
by Alissa McAloon [11.04.19]
Overwatch game director Jeff Kaplan explores the impact leaks have on developers when high-profile announcements are uncovered before their big planned reveal.
Console/PC, Social/Online

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Social/Online, Serious, Design, Video, Vault

Global second party games head Gio Corsi departs PlayStation  
by Alissa McAloon [11.04.19]
Longtime PlayStation developer and famed PlayStation Vita advocate Gio Corsi has announced his time at the company has come to a close.
Console/PC, Business/Marketing

Improbable and Tencent Cloud team up to help devs bring games to China  
by Alissa McAloon [11.04.19]
Improbable's partnership with Tencent Cloud both brings its platform to devs in China and sets up a program to aid teams to build games for the Chinese market.
Console/PC, Social/Online

Hideo Kojima and Kojima Productions to start making movies 1
by Chris Kerr [11.04.19]
Renowned cutscene-worshipper and Metal Gear creator Hideo Kojima will eventually try his hand at making movies. 
Production, Business/Marketing

Unity acquires 3D application streaming platform creator Obvioos  
by Chris Kerr [11.04.19]
Unity has acquired Obvioos, the creator of real-time 3D application streaming service Furioos, for an undisclosed fee.
Production, Business/Marketing

Designing the gameplay and aesthetic of Diablo IV 2
by Bryant Francis [11.04.19]
Diablo IV lead systems designer David Kim and lead lighting artist Sean Murphy share insights into how the development of Blizzard's latest loot-driven RPG is proceeding.
Console/PC, Design

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

SingStar servers slated for January 2020 shutdown  
by Alex Wawro [11.01.19]
The fat lady sings for SingStar servers at the end of January, when the curtain closes on the SingStore after 15 years of SingService.
Social/Online, Business/Marketing