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February 18, 2020
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Video: Indexing and iterating design space permutations in game dev  
by Staff [02.07.20]
In this 2016 GDC session, programmer Nathan Sturtevant covers the mathematics of counting with combinations and permutations, and how game devs can employ it in their own projects.
Console/PC, Indie, Design, Video, Vault

With 2 million sold, Take-Two is unsure how Game Pass affected The Outer Worlds  
by Alissa McAloon [02.07.20]
Take-Two CEO Strauss Zelnick offered some guarded commentary on how Game Pass affected the launch of The Outer Worlds and what role subscriptions services play in Take-Two's future.
Console/PC, Social/Online

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design 20
by Staff [02.07.20]
Unsung game designer Hirokazu Yasuhara, one of the 'original three' behind Sonic The Hedgehog, shares a fascinating lecture on game design and fun.
Console/PC, Design

King's Sabrina Carmona wants more women in game dev leadership 3
by Staff [02.07.20]
Senior producer Sabrina Carmona is coming to GDC to show you how to diversify your studio and get more women into leadership! Here, she opens up about why that's important and her own career in games.
Social/Online, Smartphone/Tablet, Production, Business/Marketing, GDC

Mobile is now Activision Blizzard's leading platform for revenue  
by Alissa McAloon [02.07.20]
Mobile generated the most revenue in 2019, thanks to its mobile-heavy King segment as well as recent launches across other brands like Call of Duty Mobile.

ALT.CTRL.GDC Showcase: Kaleida  
by Joel Couture [02.07.20]
Kaleida tasks players with shooting down incoming ships, but does so through turning the universe with a crystalline controller that feels right out of an alien starship.
alt ctrl gdc

Stadia's free tier to launch at some point in 'the next few months'  
by Alissa McAloon [02.07.20]
Stadia launched to paying Founders and Premier Edition purchasers back in November, and the free tier billed as Stadia Base will open the service up to the general public in a matter of months.
Console/PC, Social/Online

Come to GDC and see how the Marvel's Iron Man VR devs made VR flight feel great!  
by Staff [02.07.20]
Come out to GDC 2020 in San Francisco next month, where Ryan Payton and Troy Johnson will fill you in on the unique challenges that flight presents in VR, and how the dev team overcame them.
VR, Design, GDC

30% of Switch Lite owners already owned a Nintendo Switch  
by Alissa McAloon [02.07.20]
That figure has decreased slightly over the holidays, meaning the gift-giving season saw the Switch Lite land in the hands of more first-time Switch owners.

Nexon Korea agrees to 6.8% pay rise after talks with union  
by Chris Kerr [02.07.20]
Maplestory publisher Nexon Korea has agreed to raise the average wage of its employees by 6.8 percent in 2020 after holding talks with labor union Starting Point. 

Facebook expects coronavirus outbreak to impact Oculus Quest production  
by Chris Kerr [02.07.20]
Facebook has warned that production of its standalone Oculus Quest virtual reality headset will be affected by the coronavirus outbreak.
VR, Production, Business/Marketing

Road to the IGF: Die Gute Fabrik's Mutazione  
by Joel Couture [02.07.20]
Mutazione sets us free to wander a town of creatures eking out a living in the aftermath of a disaster, finding meaning and community in the connections we make with its inhabitants.
Video, IGF

Coronavirus concerns lead to delay of The Outer Worlds Switch port  
by Alissa McAloon [02.06.20]
A delay that comes as many China-based or adjacent companies, including partner developer Virtuos, remain closed for fear of the coronavirus epidemic.

Recurrent consumer spending made up 37% of Take-Two's $930 million Q3 revenue  
by Alissa McAloon [02.06.20]
Grand Theft Auto, Red Dead Redemption, and NBA 2K games continue to reap rewards for Take Two Interactive.
Console/PC, Social/Online

Activision Blizzard saw $6.49 billion in revenue during 2019 1
by Alissa McAloon [02.06.20]
Activision Blizzard as a whole generated $6.49 billion in net revenue during 2019, with $4.93 billion of that revenue coming directly from digital sources.
Console/PC, Social/Online

Video: How Guerrilla crafted the lush vegetation of Horizon Zero Dawn  
by Staff [02.06.20]
In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to the PlayStation 4.
Console/PC, Art, Video, Vault

Don't Miss: The world design of Diablo III 21
by Staff [02.06.20]
Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.

Road to the IGF: Oleander Garden's PAGAN: Autogeny  
by Joel Couture [02.06.20]
PAGAN: Autogeny casts the player out into the digital ruins of an abandoned MMO, freeing them to wander a once-living online world that now sits in lonely silence.
Indie, Video, IGF

Survey: Game devs, what are you doing about your studio's carbon emissions?  
by Alissa McAloon [02.06.20]
Weigh in on your studio's energy use and carbon footprint-reducing workplace policies for this carbon emissions survey.
Console/PC, Production

Ubisoft's net bookings beat expectations, though still down from last year  
by Alissa McAloon [02.06.20]
Ubisoft reported €455.5 million in net bookings for the quarter ending December 31, 2019, a figure that’s down 24.8 percent year-over-year but about €45.5 million higher than Ubisoft was expecting.
Console/PC, Social/Online