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December 12, 2019
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Learn how Rockstar breathed life into the wildlife of Red Dead Redemption 2 at GDC  
by Staff [11.29.19]
The illusion of a living, breathing world full of wildlife was key to the design of Red Dead Redemption 2, and at GDC 2020 you'll have a rare chance to see how the team at Rockstar pulled it off.
Console/PC, Design, GDC

Xbox boss: We want to deliver a new first-party game 'every three or four months'  
by Chris Kerr [11.29.19]
"We feel really good heading into 2020. We've got a goal of being able to deliver a [first-party] game, roughly, every three to four months."
Console/PC, Business/Marketing

Codemasters acquires Project Cars developer Slightly Mad Studios  
by Chris Kerr [11.29.19]
British developer-publisher Codemasters has purchased Project Cars developer Slightly Mad Studios for a reported $30 million.
Console/PC, Production, Business/Marketing

Streaming startup Genvid nets $27 million to expand 'dev-grade' broadcasting platform  
by Chris Kerr [11.28.19]
Game streaming startup Genvid has secured $27 million in Series B funding to create new tools for its "developer-grade" broadcasting platform and hire more staff.
Business/Marketing

A group of senior Ubisoft devs have joined Google's in-house Stadia studio  
by Chris Kerr [11.28.19]
Google has expanded its Stadia development team by hiring a group of senior Ubisoft developers.
Console/PC, Production, Business/Marketing

An inside look at one indie dev-publisher relationship (with contract details!) 2
by Gamasutra Community [11.28.19]
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
Production, Business/Marketing

CD Projekt unafraid of competition from Half-Life as VR is 'an extremely nichey niche'  
by Alissa McAloon [11.27.19]
SVP of business development Michal Andrzej Nowakowski says Valve's VR minded goals with Half-Life: Alyx place it in a different corner of the market than CD Projekt.
VR, Console/PC

Come to GDC for a postmortem look at the making of Apex Legends!  
by Staff [11.27.19]
Respawn's Apex Legends is one of the big games of 2019, and at GDC 2020 the team will share a rare look at how it went from a Titanfall 2 battle royale mode to a hugely popular standalone game.
Console/PC, Social/Online, Design, GDC

Friday is your last day to submit unique controller games to Alt.Ctrl.GDC 2020!  
by Staff [11.27.19]
Just a quick update today that if you're interested in submitting your game to the 2020 Alt.Ctrl.GDC showcase, you'd better hurry: the deadline for submissions is this Friday, November 29th!
Console/PC, Design, Business/Marketing, GDC, alt ctrl gdc

Get a job: Wevr is hiring an Environment Artist  
by Staff [11.26.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works. We are looking for an Environment Artist to help use make it a reality.
VR, Art, Recruitment

Valve is clearing out the last of its Steam Controller inventory 3
by Alissa McAloon [11.26.19]
A deep discount on the Steam Controller has popped up alongside other advertised deals in Steam’s Autumn Sale and, as reported by the Verge, Valve has no plans to make more once stock is depleted.
Console/PC

Don't Miss: The legacy of Street Fighter II, in the words of the experts 6
by Chris Baker [11.26.19]
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
Console/PC, Design, Business/Marketing

Beat Saber dev Beat Games acquired by Facebook  
by Alissa McAloon [11.26.19]
Oculus-parent company Facebook has acquired VR developer Beat Games, and is rolling the studio into its first-party Oculus Studios
VR, Console/PC, Business/Marketing

Toadman Interactive acquires publisher Sold Out  
by Alissa McAloon [11.26.19]
The Stockholm-based game dev studio Toadman Interactive has acquired the UK based game publisher Sold Out Sales & Marketing, a move that aims to bolster Toadman's own distribution and publishing chops.
Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault

Analyst: Roblox revenue on mobile alone surpasses $1 billion  
by Alissa McAloon [11.26.19]
Estimates from the market analyst firm Sensor Tower say Roblox Mobile, the iOS and Android version of the online game platform, has surpassed $1 billion lifetime gross revenue.
Social/Online, Smartphone/Tablet

See how Control's Ashtray Maze was made at the GDC 2020 Summits! 1
by Staff [11.26.19]
The GDC 2020 Session Scheduler has been updated with a smorgasbord of planned Summit sessions, including a fantastic look at how Control's striking Ashtray Maze level was designed!
Console/PC, Design, GDC

Phil Spencer: VR is isolating, isn't a priority for Project Scarlett 3
by Chris Kerr [11.26.19]
Microsoft has no intention of diving headfirst into the virtual reality waters with its next home console, Project Scarlett.
VR, Console/PC, Business/Marketing

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing

Valve issues string of Steam bans after publishers caught abusing Steamworks 2
by Chris Kerr [11.26.19]
Valve has pulled around 1000 games from Steam after publishers were caught abusing Steamworks.
Console/PC, Business/Marketing