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July 24, 2019
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Former Riot and EA devs form new multiplayer studio, Vela Games  
by Chris Kerr [07.10.19]
A trio of former Riot Games and EA developers have joined forces to establish new 'triple-A independent' studio, Vela Games.
Production, Business/Marketing

Nintendo: The 3DS isn't about to be replaced by the Switch Lite 1
by Chris Kerr [07.10.19]
Nintendo just unveiled the Switch Lite, a more compact version of its flagship Switch that also happens to be a dedicated handheld. So, where does that leave the long-serving 3DS?
Console/PC, Business/Marketing

The compact Switch Lite is Nintendo's newest dedicated handheld 2
by Chris Kerr [07.10.19]
Nintendo has announced a more compact, handheld-only version of the Switch called the Nintendo Switch Lite.
Console/PC, Business/Marketing, Video

What is the solution for art testing in games and entertainment? 4
by Gamasutra Community [07.10.19]
I interviewed over a dozen creatives to discuss better solutions and standards for the ongoing practice of "art tests," which are used to vet job applicants in the animation and games industries.
Art, Production

Watch Children of Morta's lead dev explain its family-focused game design  
by Bryant Francis [07.09.19]
Children of Morta lead def Amir Fassihi discusses the game's family-driven progression system, how a Unity pipeline bug slowed down game iteration, and more.
Console/PC, Design, Video

For Warframe, live support means seeing development as a marathon, not a sprint 1
by Alissa McAloon [07.09.19]
Digital Extremes chief operating officer Sheldon Carter says that a big part of the reason Warframe has survived for nearly seven years is that its team sees development as a marathon, not a sprint.
Console/PC, Social/Online

Take This rounds up data on crunch and mental health in the game industry 1
by Alissa McAloon [07.09.19]
The nonprofit Take This has released a whitepaper that aims to explore the factors that influence the mental health of game developers and open a dialogue on mental health in the industry as a whole.
Production

Get a job: Ubisoft RedLynx is hiring a Senior Game Designer  
by Staff [07.09.19]
Ubisoft RedLynx is looking for a senior game designer to work on South Park: Phone Destroyer as well as other ideas in the works at the Helsinki-based studio.
Smartphone/Tablet, Design, Recruitment

Don't Miss: Monsters from the id: The making of the original Doom 8
by Staff [07.09.19]
This 1994 retrospective on Id Software's then-contemporary Doom and Wolfenstein 3D paints a unique portrait of a legendary developer whose games would launch a genre.
Console/PC, Design, Production

Cuphead has sold 4 million copies and has a Netflix adaptation on the way  
by Alissa McAloon [07.09.19]
Studio MDHR’s cartoonish platformer Cuphead has officially sold over 4 million copies since its 2017 release.
Console/PC, Indie

Opinion: Less is more - Why Observation's ending fell flat 1
by Katherine Cross [07.09.19]
No Code's voyeuristic space mystery Observation is an excellent game, but the final seconds of storytelling fall flat. Gamasutra columnist Katherine Cross explains.
Console/PC, Indie, Design

Mobile dev Million Victories raises $1.4 million  
by Alissa McAloon [07.09.19]
Million Victories, the French studio behind the upcoming mobile strategy game Million Lords, has raised $1.4 million to be put towards efforts in both marketing and studio expansion.
Smartphone/Tablet

Chat with the developers behind Children of Morta starting at 3PM EST  
by Bryant Francis [07.09.19]
The developers behind Children of Morta are taking your questions starting at 3PM EST.
Console/PC, Design, Video

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
VR, Serious, Design, XRDC

Nintendo will move parts of Switch production from China to Vietnam  
by Chris Kerr [07.09.19]
Nintendo will move some aspects of Switch production from China to Vietnam, a company spokesperson has confirmed.
Console/PC, Production, Business/Marketing

Smite and Paladins developer Hi-Rez has opened its first UK studio  
by Chris Kerr [07.09.19]
Smite and Paladins developer Hi-Rez Studios has opened a new UK studio called Red Beard Games.
Production, Business/Marketing

Former Panic Button development director opens new studio Enduring Games  
by Chris Kerr [07.09.19]
Former Panic Button general manager and development director Adam Creighton has established a new studio in Austin, Texas.
Production, Business/Marketing

Exploring special game modes in a roguelike context 3
by Gamasutra Community [07.09.19]
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
Design

Get a job: Digital Extremes is hiring a Senior Project Manager  
by Staff [07.08.19]
Digital Extremes' External Projects Group partners with developers across the globe to create original games for PC and console. We are seeking a Senior Project Manager to supervise this external development.
Console/PC, Production

Obituary: Eternal Darkness composer Steve Henifin  
by Alissa McAloon [07.08.19]
Henifin was a longtime composer and musician, lending his talents to the soundtracks of games like Eternal Darkness, Too Human, and several Metal Gear Solid titles throughout his career.
Audio