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July 19, 2019
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Optimizing the complex mechanics of Project Hospital 1
by Gamasutra Community [07.03.19]
Getting a tycoon game with a lot of complex mechanics running well is a long process -- let's have a look at some examples and tricks used in Project Hospital.
Design

Blog: Charting the pacing of Uncharted 2 - Part 2  
by Gamasutra Community [07.02.19]
Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it.
Design

Don't Miss: The undying allure of the Metroidvania 19
by Christian Nutt [07.02.19]
This 2015 chat sees Gamasutra speaking to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential.
Console/PC, Design

Get a job: Vicarious Visions is hiring a Software Engineer  
by Staff [07.02.19]
As a Software Engineer at Vicarious Visions you will be a crucial part of the development team collaborating with team members and others to deliver triple-A quality code.
Programming, Recruitment

Epic pledges to cover refund costs for crowdfunded Epic Games Store exclusives  
by Alissa McAloon [07.02.19]
Epic Games CEO Tim Sweeney says the company will foot the bill for any future Kickstarters that partner with Epic on an exclusivity deal and have backers ask for refunds as a result.
Console/PC, Social/Online

Summer Games Done Quick closes 2019 event with $3 million raised for MSF  
by Alissa McAloon [07.02.19]
Games Done Quick's summer speedrunning marathon SGDQ raised over $3 million for Doctors Without Borders (MSF) this year, a new record for the organization.
Console/PC

Video: The dialog systems and tools of Firewatch  
by Staff [07.02.19]
In this 2017 GDC session, Unity's William Armstrong and Campo Santo's Patrick Ewing discuss the logic, tools, and workflow behind the dialog system used on Firewatch.
Indie, Design, Video, Vault

Valve to release Index 3D models to aid VR headset and controller mods  
by Alissa McAloon [07.02.19]
Valve is releasing a GitHub repository that includes a number of resources aimed at letting Valve Index owners create their own physical modifications for the recently released VR headset and controllers.
VR

Shenmue 3 dev to offer backer refunds over Epic Games Store exclusivity 4
by Alissa McAloon [07.02.19]
Ys Net is offering multiple solutions for backers upset by the game's timed PC exclusivity, but reiterates that both Epic and publisher Deep Silver have provided vital support to the project so far.
Console/PC, Business/Marketing

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
VR, Serious, Audio, Design, Production, Business/Marketing, XRDC

Blog: Designing fun movement in video games 1
by Gamasutra Community [07.02.19]
Moving a character is so common in games that players and designers often take it for granted, however, designing great movement can make simply controlling a character fun.
Design

Free-to-play studio Redhill Games secures $11.4 million investment  
by Chris Kerr [07.02.19]
Redhill Games, the studio opened by former Remedy CEO and Wargaming development exec Matias Myllyrinne last year, has secured $11.4 million in funding. 
Console/PC, Production, Business/Marketing

Valve is exploring 'several ways' of doing untethered Index VR 2
by Chris Kerr [07.02.19]
Valve might have only just launched its Index VR headset, but the company is already dreaming up ways to improve the device.
VR, Design, Business/Marketing

Blog: Historians discuss Total War: Three Kingdoms  
by Gamasutra Community [07.02.19]
Historians John Harney and Maggie Greene discuss Creative Assembly's latest Total War title. Topics include the Three Kingdoms period, Confucianism, Chinese literature, and cultural history.
Design

Behind the audio of Total War: Three Kingdoms 1
by Tom McCaren, Valentin Goellner [07.02.19]
Creative Assembly's audio designer and senior audio designer offer an inside look at the audio of the recently released Total War: Three Kingdoms - including how ASMR influenced the sound design.
Audio, Design, Video

Miyamoto: Costs and dwindling appeal make new adventure games a hard sell 1
by Alissa McAloon [07.01.19]
"Regarding adventure games, I have also helped develop many of them beginning with Shin Onigashima, but it’s very hard to make one in the current environment."
Console/PC

Get a job: Join Disbelief as a Senior Programmer  
by Staff [07.01.19]
Disbelief is looking for a senior programmer for a full-time position in either Cambridge, MA or Chicago, IL.
Programming, Recruitment

Don't Miss: The secrets of cloth simulation in Alan Wake 11
by Henrik Enqvist [07.01.19]
Remedy animation programmer Henrik Enqvist takes a look at how the team created a believable tweed cloth simulation on the title character's jacket in horror-thriller Alan Wake.
Console/PC, Programming, Art

Focus Home reports record year as Farming Simulator 19 passes 2 million sold  
by Alissa McAloon [07.01.19]
Focus Home Interactive closed its 2018-2019 financial year with record revenue, a milestone it hit with no small amount of help from strong sales of both Vampyr and Farming Simulator.
Console/PC, Business/Marketing

Chinese government revokes business license of Devotion publisher Indievent 3
by Alissa McAloon [07.01.19]
The Chinese government has revoked the business license of one of the companies behind the Taiwanese horror game Devotion.
Console/PC, Business/Marketing