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June 24, 2019
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Hatch partners with Samsung to bring 5G game streaming to the U.S.  
by Chris Kerr [06.06.19]
Hatch has partnered with Samsung to bring its mobile game streaming service to 5G-capable smartphones in the United States, giving the Rovio-owned company a helping hand in North America.
Smartphone/Tablet, Business/Marketing

Naughty Dog is shutting down PS3 servers for Uncharted 2, 3, and The Last of Us  
by Chris Kerr [06.06.19]
Naughty Dog is shutting down the PlayStation 3 servers for Uncharted 2, Uncharted 3, and The Last of Us after almost 10 years.
Console/PC, Business/Marketing

Sponsored: Remixing the endless runner genre for Talking Tom Hero Dash 2
by Outfit7 Limited [06.06.19]
The Talking Tom Hero Dash team shares the results of combining the high-energy, speed, and action of an endless runner with the more layered gameplay you’d expect from one of their Tamagotchi-style games.
Smartphone/Tablet

Blog: Admiring the design in hyper-casual games 20
by Gamasutra Community [06.06.19]
Game designers: here's what you can (probably) learn from hyper-casual games, no matter how much you hate seeing them on App Stores.
Console/PC, Smartphone/Tablet, Design

Sports Direct offers to buy UK retailer Game Digital for $66 million  
by Chris Kerr [06.06.19]
The company was forced to table a mandatory takeover bid after upping its stake in the video game retailer to 38.5 percent.
Business/Marketing

How Darkwood's visibility mechanics create a new kind of horror 1
by Cian Maher [06.06.19]
"Darkwood was made by three people, and we're all scaredy-cats,” dev Gustaw Stachaszewski. "“We find it much more engaging to experience horror that stimulates our imagination."
Indie, Design

Zynga launches Snap Games-exclusive battle royale game 1
by Alissa McAloon [06.05.19]
The prolific mobile developer is one of the first to land games on the game platform Snap launched inside its Snapchat social messaging app.
Social/Online, Smartphone/Tablet

Get a job: Genies Inc is hiring a Principal Graphics Engineer  
by Alissa McAloon [06.05.19]
The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale.
Programming, Recruitment

RPG Time: The Legend of Wright, The Missing, and more awarded at BitSummit  
by Alissa McAloon [06.05.19]
This year's BitSummit event gave out awards to games for design, innovation, and more.
Art, Audio, Design

Don't Miss: 9 things we can learn about game design from Dark Souls 19
by Gamasutra Community [06.05.19]
In this article, Robert Boyd examines nine areas that Dark Souls excels in and discuss how devs can apply those lessons towards improving game design.
Console/PC, Design

Video: Rebooting the immersive sim with Prey's Mooncrash DLC  
by Staff [06.05.19]
In this 2019 GDC talk, Arkane Studios' Rich Wilson dissects the design and development of the Mooncrash DLC, which introduces a roguelike structure and systems to its 2017 sci-fi immersive sim Prey.
Console/PC, Design, Video, Vault

Report: Destiny 2 is coming to Google Stadia  
by Alissa McAloon [06.05.19]
Multiple sources speaking to Kotaku say that Bungie’s online space shooter is launching on the cloud-based game platform,
Console/PC, Social/Online

Chat with Void Bastards' co-designer at 7PM EST  
by Bryant Francis [06.05.19]
The co-designer of Void Bastards is taking your questions starting at 7PM EST on the GDC Twitch channel.
Console/PC, Design, Video

GameStop share price hits 16-year low after Q1 results 1
by Alissa McAloon [06.05.19]
GameStop shares have fallen 36 percent in a single day, making for the sharpest single-day drop the retailer has seen since listing in 2002.
Business/Marketing

See how XR is shaping the future of architecture at XRDC 2019  
by Staff [06.05.19]
You'll have an opportunity to see this and many other insightful talks at the event, but heads up: the deadline to register for XRDC at a discount rate is today (June 5th) at 11:59 PM Pacific!
VR, Design, Business/Marketing, XRDC

Blog: Marketing an upcoming Steam game 9
by Gamasutra Community [06.05.19]
This is a collection of guidelines for building a marketing plan of upcoming Steam games. I am not an expert on this area, but I gathered some resources to guide myself and others about the topic.
Console/PC, Business/Marketing

Bulletstorm and Gears of War developer People Can Fly opens New York studio  
by Chris Kerr [06.05.19]
Bulletstorm and Gears of War: Judgment developer People Can Fly has expanded into North America with the opening of a brand new studio in New York.
Production, Business/Marketing

Sony could use 'cross-generational play' to soften next-gen transition 1
by Chris Kerr [06.05.19]
Sony Interactive Entertainment boss Jim Ryan has explained the company wants cross-generational unity between PlayStation 4 and PlayStation 5 owners when its next-gen console finally hits shelves.
Console/PC, Business/Marketing

Blog: Creating the the AI of Sea of Thieves - Part 1  
by Gamasutra Community [06.05.19]
In this first of a four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game.
Programming, Design

Apple is being sued by iOS devs over 'profit-killing' App Store fees 5
by Chris Kerr [06.05.19]
Apple is being sued by a group of iOS developers for pushing "profit-killing" commissions and fees onto App Store devs.
Smartphone/Tablet, Business/Marketing