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October 13, 2019
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Raven Software devs look back at the making of Jedi Outcast 2
by Bryant Francis [09.25.19]
Watch four veteran developers of Raven Software's Jedi Knight II: Jedi Outcast discuss the design and development of the original game.
Console/PC, Design, Video

Don't Miss: How Naughty Dog designed The Last Of Us' brutal melee system 1
by Staff [09.25.19]
Naughty Dog's Anthony Newman takes to the stage at GDC 2014 to deconstruct a complicated topic: the melee system at play in the studio's brutal post-apocalyptic 2013 game The Last Of Us.

Blog: How the California AB5 Labor Bill might affect game companies 3
by Gamasutra Community [09.25.19]
Assuming it is signed by the Governor, on January 1st, 2020, California’s AB5 Labor Bill will go into effect and will prevent many companies from treating their workers as independent contractors.
Production, Business/Marketing

Nintendo's free-to-play mobile Mario Kart now offers a monthly subscription 1
by Alissa McAloon [09.25.19]
Nintendo has launched a monthly subscription for its free-to-play mobile game Mario Kart Tour that offers players ways to earn more in-game rewards in exchange for $4.99 a month.

Ex-Owlchemy devs land $4.4 million for new XR studio absurd:joy  
by Alissa McAloon [09.25.19]
Former Owlchemy studio director Cy Wise and CEO Alex Schwartz have announced the “something new” they departed Owlchemy for last year.

Video: Living a long, full, and fulfilling life in game development  
by Staff [09.25.19]
In this 2019 GDC session game makers Raph Koster, Brie Code, JC Lau, and Osama Dorias share some of their philosophies and ideas on how their very different career paths have manifested.
Video, Vault

Respawn's first VR game is Medal of Honor: Above and Beyond  
by Alex Wawro [09.25.19]
"It's different than Titanfall," says Respawn's Peter Hirschmann of the studio's new big-budget WWII VR shooter. "It's different than shooting zombies. It's about something that really happened."
VR, Design

Oculus Rift games are coming to Quest via Oculus Link this November  
by Alissa McAloon [09.25.19]
Facebook CEO Mark Zuckerberg has announced that Facebook-owned Oculus is expanding the game and app library on its standalone Oculus Quest headset by making Rift titles playable on the headset.

Controller-free hand tracking comes to Oculus Quest in early 2020  
by Alissa McAloon [09.25.19]
“I’m really excited to get this into your hands," said Facebook CEO Mark Zuckerberg.

IGF 2020 Inspirations: The mind-bending, IGF award-winning Baba Is You  
by Staff [09.25.19]
Get inspired, and then get moving: GDC organizers still accepting submissions for the 2020 Independent Games Festival, but you've gotta get your game in before this coming Monday, September 30th!
Indie, Design, IGF

Chat with the developers of Jedi Knight II: Jedi Outcast at 3PM EST  
by Bryant Francis [09.25.19]
Four members of the Jedi Knight II: Jedi Outcast development team are dropping by the GDC Twitch channel to discuss the original game's development.
Console/PC, Design, Video

PlayStation cuts out the middleman, starts selling its own consoles and more online 2
by Alissa McAloon [09.25.19]
Typically, the only sales PlayStation handled through its own website have been for digital games, but now the company is taking the sale of physical goods into its own hands.

Blog: Creating the adaptive score for Temtem  
by Gamasutra Community [09.25.19]
Hi there! This is Damian Sanchez, the music composer for Temtem and I'm going to share some of the adaptive music approaches I used when creating the score for the game.
Audio, Production

Bandai Namco is suing AtGames over Ms. Pac-Man copyright infringement  
by Chris Kerr [09.25.19]
Bandai Namco its suing retro console maker AtGames for alleged copyright infringement over its use of the Ms. Pac-Man characters.
Production, Business/Marketing

Report: The Switch Lite has already sold over 170,000 units in Japan  
by Chris Kerr [09.25.19]
The Nintendo Switch Lite sold 178,000 units in Japan during its launch weekend, according to the latest figures from Famitsu.
Console/PC, Business/Marketing

Blog: Strategies for growing player loyalty and retention rates 1
by Gamasutra Community [09.25.19]
A selection of the top strategies on improving your games' retention, with expert advice from app store specialists.

LVP raises $80 million to fund new game startups  
by Alissa McAloon [09.25.19]
The venture capital firm LVP has raised $80 million to continue its investments in game development startups, a funding legacy that has so far included the likes of Radiant and Sensible Object.

Do you need a publisher to 'make your game sell'?  
by Gamasutra Community [09.25.19]
In the world of near-infinite games, does a 'video game publisher' actually make your game sell better? Here's some key points to think about when you decide if you want a publisher or... not.
Console/PC, Indie, Business/Marketing

Xbox's Project xCloud launches in public preview this October  
by Alissa McAloon [09.24.19]
Xbox is extending the preview program for its cloud-based streaming tech Project xCloud beyond just employees to include the general public in the US, UK, and Korea.
Social/Online, Smartphone/Tablet

Get a job: PerBlue is hiring a Studio Art Director  
by Staff [09.24.19]
PerBlue is looking for an experienced and highly motivated Studio Art Director to guide our mobile games' aesthetics and asset pipelines. 
Smartphone/Tablet, Art, Recruitment