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December 15, 2019
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Battleborn pulled from digital stores, going offline in 2021  
by Alissa McAloon [11.25.19]
Battleborn publisher 2K Games has announced that Gearbox’s ill-fated, hero-shooter will be going offline for in January 2021, and has already been pulled from digital shelves ahead of the shutdown.
Console/PC, Social/Online

Don't Miss: A game dev postmortem of the original BioShock 16
by Alyssa Finley [11.25.19]
In this classic feature, project lead Alyssa Finley writes candidly about trials, triumphs, and lessons learned in the making of the original BioShock.
Design

AirConsole raises $3 million to expand library and reach  
by Alissa McAloon [11.25.19]
The browser-based game service AirConsole has raised $3 million through a Series A funding round, aiming to bring more games to its platform.
Social/Online

Behaviour Interactive scrapping Deathgarden due to lack of players  
by Chris Kerr [11.25.19]
The multiplayer survival title only hit shelters on August 14, 2018, but it has struggled to attract players leaving Behaviour with no choice but to abandon the project.
Console/PC, Production, Business/Marketing

Level up your live game game with lessons from Supercell's Clash of Clans at GDC!  
by Staff [11.25.19]
Clash of Clans is among the world's most enduring and profitable F2P mobile games, and at GDC 2020 you'll have a unique chance to see how Supercell has kept it vital via updates and a new Battle Pass.
Social/Online, Production

Google responds to claims it misled consumers over Stadia launch performance 2
by Chris Kerr [11.25.19]
Google has responded to accusations it deceived consumers by making false promises about the performance of Stadia titles.
Console/PC, Business/Marketing

Rebellion has purchased Xenon and Speedball developer The Bitmap Brothers  
by Chris Kerr [11.25.19]
Sniper Elite and Strange Brigade developer Rebellion has purchased the brand and portfolio of UK game studio The Bitmap Brothers for an undisclosed fee.
Production, Business/Marketing

Shovel Knight Showdown: Designing a roulette of gameplay 1
by Gamasutra Community [11.25.19]
In the upcoming platforming brawler game Shovel Knight Showdown, Yacht Club Games designed a mode called Chester's Choice that randomizes the game's many options. Yacht Club programmer David D'Angelo explains how it works.
Console/PC, Indie, Design

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sony PlayStation seeks a Concept Artist  
by Staff [11.22.19]
Heads up, artists: the team at Sony are seeking a concept artist to come onboard in San Diego and help out the environment outsource team.
Console/PC, Art, Recruitment

Xbox currently has no plans for xCloud exclusives, though it has been discussed  
by Alissa McAloon [11.22.19]
Update A Microsoft representative says the company is “in early talks” with first and third party studios to create platform exclusives for its in-preview game streaming service Project xCloud.
Console/PC, Social/Online

State of Decay 2, from Xbox Games Studios' Undead Labs, headed to Steam  
by Alissa McAloon [11.22.19]
State of Decay 2, the multiplayer zombie survival game from Xbox Game Studios subsidiary Undead Labs, is headed to Steam next year.
Console/PC

Video: How Riot creates new League of Legends champions  
by Staff [11.22.19]
In this 2017 GDC talk, Riot Games' Jeremy Lee shares the creative tools and production framework they've developed to create new champions for League of Legends.
Social/Online, Design, Production, Video, Vault

Don't Miss: Designing characters as UI in games like State of Decay 2  
by Staff [11.22.19]
Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters.
Art, Design

Obituary: Stuido Studios co-founder Jose Zambrano  
by Alissa McAloon [11.22.19]
VR developer and Stuido Studios co-founder Jose Zambrano has passed away at the age of 26.
VR

Blog: Handling Unity scene hierarchy and performance 2
by Gamasutra Community [11.22.19]
Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.
Programming, Production, Business/Marketing

Stadia access codes have now reached Founder's Edition buyers, days after launch  
by Alissa McAloon [11.22.19]
Those access codes allow those that opted to get in on Stadia’s $130 ground floor the ability to actually use the cloud-based streaming service or reserve a username ahead of use.
Console/PC, Social/Online

See how Media Molecule architected the code Dreams are made of at GDC!  
by Staff [11.22.19]
The creative team at Media Molecule have built something truly special in Dreams, and at GDC 2020 in March they'll share a rare programmer-minded look under the hood that you won't want to miss!
Social/Online, Programming, GDC

Analyst: Men more likely than women to buy games based on reviews  
by Chris Kerr [11.22.19]
Video game analyst Newzoo has released a new report that looks at how men and women discover and choose games in the West.
Business/Marketing

Blog: A trailer analysis of Manifold Garden 2
by Gamasutra Community [11.22.19]
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
Smartphone/Tablet, Business/Marketing