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October 19, 2017
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Devs tell tales of what happens when you give your game to pirates  
by Alex Wawro [10.19.17]
"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing."
Indie, Business/Marketing

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Social/Online, Business/Marketing

Video: Avoiding 3 common pitfalls of AI development  
by Staff [10.19.17]
At GDC 2016, Insomniac's Jan Mueller gives a great talk on the topic that used examples from Sunset Overdrive and other games to challenge 3 common misconceptions about AI in games.
Console/PC, Programming, Design, Video, Vault

Researchers expect close holiday competition between Xbox One X and PS4 Pro  
by Alissa McAloon [10.19.17]
According to research from IDC the two systems, both mid-generational hardware updates, are expected to see similar sales during the holiday season this winter.
Console/PC, Business/Marketing

Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist  
by Staff [10.19.17]
Shovel Knight dev Yacht Club Games is on the lookout for an experienced artist to join its California-based team and develop in-game art assets.
Art, Recruitment

Microsoft launches TruePlay, an anti-cheat for UWP games  
by Alissa McAloon [10.19.17]
Microsoft has launched its own anti-cheat utility to developers looking to add an extra level of cheat-stopping protection to their PC games.
Social/Online, Programming

Sumo Digital bolsters its staff and looks to expand UK-based studios  
by Alissa McAloon [10.19.17]
Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield.

Facebook updates Instant Games platform with video ads and 'robust' dev tools  
by Chris Kerr [10.19.17]
Facebook is updating its fledgling Instant Games platform by adding new monetization features and scaling tools.

Harmonix lays off 14 in bid to 'reduce overhead'  
by Bryant Francis [10.19.17]
The developer of Rock Band is letting go of 14 employees today less than a month after the release of DropMix.
Console/PC, Production

Keywords acquires software development specialist d3t for $4M  
by Chris Kerr [10.19.17]
It's the latest in a long line of acquisitions and investments for Keywords, which is attempting to become a global one-stop-shop for all manner of game services.
Console/PC, Business/Marketing

Nintendo Switch surpasses 2M sales in the U.S. 1
by Chris Kerr [10.19.17]
The Nintendo Switch has sold over 2 million units in the U.S. alone, according to the latest NPD figures. 
Console/PC, Business/Marketing

Blog: Creating full motion video for Full Throttle Remastered - Part 1  
by Gamasutra Community [10.19.17]
This is an overview of the full motion video pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll investigate how we were able to achieve our remastered FMVs.
Design, Production

Switch update brings video capture and pre-purchasing 1
by Chris Kerr [10.19.17]
Nintendo's latest Switch update has ushered in some interesting features including video capture, data transfer, and pre-purchasing, but there's a catch.
Console/PC, Business/Marketing

Does Visceral's closure prove AAA single-player games are dying? 15
by Gamasutra staff [10.19.17]
What does EA's decision to close Visceral Games and redirect the development of the single-player Star Wars game they were working on say about the state of AAA games? Gamasutra staffers weigh in.
Console/PC, Business/Marketing, Video

Two charities unite to help hospitalized disabled kids play games 3
by Alex Wawro [10.18.17]
This week the charitable organizations AbleGamers and Gamers Outreach announced a partnership that will see them working together to provide more accessible video games to hospitalized children.
Serious, Business/Marketing

NIS America chief: Microsoft isn't very supportive of Japanese devs  
by Alex Wawro [10.18.17]
"Honestly speaking, Microsoft's approach to Japanese games hasn't been very supportive," NIS America chief Takuro Yamashita tells MCV. "Their whole structure isn't really geared towards niche games."
Console/PC, Business/Marketing

IGDA Foundation grants the National Videogame Museum $4k to help pay for student visits  
by Alex Wawro [10.18.17]
The National Videogame Museum in Frisco, TX has received a $4k grant from the IGDA Foundation that will be used to help cover the costs of visits by low-income students.
Business/Marketing, History

Video: How Bungie localized Destiny for the world  
by Staff [10.18.17]
At GDC 2015, Bungie's Tom Slattery explains the studio's move to build an internal localization team for Destiny and details how it worked, as well as some of the challenges faced along the way.
Console/PC, Production, Video, Vault

How Raw Data was born: College dreams and a jury-rigged VR headset  
by Alissa McAloon [10.18.17]
"I remember when I went off to college...thinking, 'I love virtual reality. It doesn’t exist right now, but my goal in life is to figure out how to have a job in this nonexistent industry.'"

Get a job: PikPok is hiring a Sr. Programmer  
by Staff [10.18.17]
PikPok is looking for a talented Sr. Programmer to join it at its New Zealand-based development studio.
Programming, Recruitment