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Location: Malmö, Sweeden
Focus: Creating and implementing sounds, managing audio content
Type: Full-time, permanent
Last day to apply: Monday 15th of April 2019
You remember it: a faint rustle in your periphery, dragging footsteps around the corner, a raspy breath. You still break in cold sweat when you hear that high-pitched screech that means a monster is near. All the iconic soundscapes that make Frictional games what they are.
We are now looking for an experienced audio designer to work in-house and continue this tradition of keeping a new generation of gamers on their toes with lovingly designed, eerie and memorable soundscapes, on par with Amnesia: The Dark Descent and SOMA.
What are we looking for?
You have to be a European resident to apply. Remote work within Europe possible.
The person we’re looking for is creative, driven and self-sufficient. With a remote team such as ours, the ability to organise your own work is a fundamental skill.
We have recently set up a central hub in Malmö, Sweden, and will help you move to our seaside city if it suits your situation.
Here are some essentials we require:
And here are some more techie skills:
If you want to impress us:
Interested? Apply now.
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