Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 18, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Detroit: Become Human ,  Nintendo Labo  among Games for Change Awards finalists

Detroit: Become Human, Nintendo Labo among Games for Change Awards finalists

May 30, 2019 | By Alissa McAloon




Games for Change has listed the games up for honors in its 2019 Games for Change Awards and introduced a pair of new awards coming to this year’s show.

All in all, 20 games have been nominated so far across six different categories: Best Gameplay, Most Innovative, Most Significant Impact, Best Learning Game, and new categories Best Student Game and Best XR for Change Experience.

All of those finalists are also eligible for Game of the Year, an award that honors a game that best represents the spirit of all categories. 

This year will also see High Education Video Game Alliance VP Lindsey Grace awarded the Vanguard Award as well as Ubisoft awarded with the inaugural Games For Change Industry Leadership Award for its “long track record of developing games and initiatives for education and social good.”

Winners are set to be announced at Games for Change on June 18. The nominees for each category can be found below, though the finalists for the Best XR for Change award are due to be announced next month.

Best Student Game

  • Prism (Yidi Zhu, Dan Wolpow, Ridima Ramesh, Yutian Zheng, and Xueyang Wang)
  • Healing Spaces (Gabriela Purri R. Gomes)
  • Rayha's Poem (The Rayha's Poem Team)
  • In Loving Memory (Issac Lim)

Best Gameplay

  • The Stillness of the Wind (Coyan Cardenas, Memory of God)
  • Detroit: Become Human (Quantic Dream)
  • GRIS (Nomada Studio)
  • Florence (Mountains)

Most Innovative

  • Tendar (Tendar Claws)
  • One Hand Clapping (Bad Dream Games)
  • Nintendo Labo (Nintendo)
  • Discovery Tour by Assassin's Creed: Ancient Egypt (Ubisoft)

Most Significant Impact

  • Can't Wait to Learn Uganda (War Child Holland)
  • UNICEF Kid Power (Teravision Technology, Teravision Games and 42 Mate)
  • Rispek Danis (Jennifer Ann's Group)
  • My Memory of Us (Juggler Games)

Best Learning Game

  • Discovery Tour by Assassin's Creed: Ancient Egypt (Ubisoft)
  • Cards Against Calamity (1st Playable Productions & the Environmental Law Institute)
  • The Cat in the Hat Builds That ( PBS Kids)
  • HoloLAB Champions (Schell Games)


Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[06.17.19]

Technical Artist - Cinematics
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.17.19]

Lead Character TD
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[06.16.19]

QA Manager
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.14.19]

User Experience Researcher









Loading Comments

loader image