Chinese MMO operator Shanda Interactive, one of the biggest in the region, saw an overall 25 percent increase year-on-year in the quarter ending March 31, with its games division responsible for the bulk of its revenues and profits.
Its company-wide revenue was reported at around $248.7 million for the quarter, up 25 percent year-over-year and 7 percent from last quarter. Revenue from its games division represented around $191 million of that figure, itself up 10 percent year-over-year.
Profits were also up at the company: the $144.9 million it brought in during the quarter is a 12 percent increase from that of a year ago. Shanda Games was responsible for the majority of that figure at $116 million, an increase of 13 percent.
Shanda is a major contributor to a Chinese online game market that hit $5 billion
last year. Digi-Capital managing director Tim Merel recently said
could dominate the global games market in the near future.
As of February 28, Shanda had 29 MMORPGs and 7 casual games in operation, with 18 more in the pipeline. Its catalog is split about evenly between original games and licenses, which include NCSoft's Aion
, THQ's Company of Heroes
, SNK's The King of Fighters
and Square Enix's Final Fantasy XIV
and Championship Manager