Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 25, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

E3: Sega To Focus Less On 'Sega Brand,' Highlight Product Instead

E3: Sega To Focus Less On 'Sega Brand,' Highlight Product Instead

June 9, 2011 | By Brandon Sheffield

Mike Hayes, president of Sega West since mid-2009, tells Gamasutra that Segas new branding strategy hinges on agnosticism, shifting the Sega brand to the background.

As the company has been increasingly stable over the years, with critically mixed but financially profitable Sonic titles, as well as more core-oriented offerings, this is a different approach. At E3 2011, Gamasutra spoke with Hayes about his vision for the future of the Sega brand.

Sega has a very interesting history, and its been quite a rollercoaster, as we all know, said Hayes. Way back in 2003, 2004, when we reinvented ourselves as a software company, what weve tried to do is pass a lot of the effort and the communication of branding onto the products themselves, rather than at Sega. And weve always considered ourselves as a company that can support a whole variety of brands.

The company has tried to maintain a mixture of casual and core-focused brands, and everything in between. Of course, most companies have tried that, but with hits like Mario and Sonic at the Olympic Games on the one hand, and Bayonetta on the other, Sega seems to actually be accomplishing it.

What weve done as a company is try to be as agnostic as we possibly can, he says, so everythings focused on the brand, rather than Sega as a company.

While legacy brands and content are important where they fit, and help benefit smaller products and large brands like Sonic, Hays says, that cant define Sega as a company. Segas profits doubled for the fiscal year 2010, showing that while a diminished focus on the Sega brand may irk the hardcore fans, its working for the company.

Definitely our focus is on the product, he reiterated. If people like the product and recognize its Sega, thats a bonus. But what we dont want to do, is just trade on the name Sega, because its about the products, not about the name, whatever people may think of that name.

Related Jobs

Dream Harvest
Dream Harvest — Brighton, England, United Kingdom

Technical Game Designer
Insomniac Games
Insomniac Games — Burbank, California, United States

Director, Art Management
Pixar Animation Studios
Pixar Animation Studios — Emeryville, California, United States

Animation Tools Software Engineer
Disbelief — Chicago, Illinois, United States

Senior Programmer, Chicago

Loading Comments

loader image