Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 1, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Get a job: Petroglyph Games is hiring a Graphics Engineer  
by Staff [11.30.20]
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.
Programming, Recruitment

The PlayStation 5's 'Activities' quick-select is Sony's answer to common single player woes  
by Alissa McAloon [11.30.20]
According to top secret pitch documents obtained by the folks at Vice Games, PlayStation built PS5 features like 'Activities' to address common concerns with single player experiences.
Console/PC

Tomorrow: Join this live Gamasutra Webcast feat. Innersloth's Victoria Tran!  
by Kris Graft [11.30.20]
Victoria Tran, community director at Among Us developer Innersloth, will be presenting a talk live with Gamasutra tomorrow on how to convey your game's value in today's noisy marketplace.
Indie

Don't Miss: Using procedural destruction to unleash chaos in Control  
by Staff [11.30.20]
Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.'
Console/PC, Art

Video: A look at Insomniac Games' cache simulator  
by Staff [11.30.20]
Insomniac Games' Andreas Fredriksson presents Insomniac Games' Cache Simulator, an in-house tool developed to gain additional insights into cache performance and utilization of arbitrary CPU code.
Console/PC, Programming, Video

Analyst: 2020 will see 6.4 million consumer VR headsets sold, spending surpass $1bn  
by George Jijiashvili [11.30.20]
New research from Omdia shows that the consumer virtual reality (VR) market will be worth $10bn by 2025. In 2020, 3.3m standalone headsets will be sold, outselling combined smartphone and tethered VR headsets for the first time.
VR, Business/Marketing

IGF 2021 Update: Submissions will open next week  
by Staff [11.30.20]
Submissions for the 23rd annual Independent Games Festival will begin on December 7th.
Console/PC, Design, GDC, IGF

Sponsored: Your guide to building reliable & scalable infrastructure with AWS Cloud  
by AWS Game Tech [11.30.20]
Whether you’re building a FPS, MOBA, or RPG across any platform, success depends on players experiencing seamless, memorable gameplay. So give players what they want.
Social/Online, Whitepaper

Sega unveils never-before-seen prototype 'Venus' handheld 1
by Chris Kerr [11.30.20]
Sega has pulled back the curtain on a prototype handheld called the Venus that served as the precursor to the Genesis Nomad.
Console/PC, Design, Business/Marketing, Video

Universal Studios Japan will open Super Nintendo World in February  
by Chris Kerr [11.30.20]
Universal Studios Japan will open Super Nintendo World on February 4, 2021 after some delays.
Production, Business/Marketing

The one key Steam stat that you're not checking... 4
by Gamasutra Staff [11.29.20]
When you’re understanding the potential success of your game before release - what’s the one Steam stat that more people should be paying attention to, but aren’t?
Console/PC, Indie, Design, Production, Business/Marketing

Saudi Arabian charity Misk acquires 33.3% stake in SNK 2
by Chris Kerr [11.27.20]
The crown prince of Saudi Arabia, Mohammed Bin Salman, has purchased a 33.3 percent stake in Japanese game company SNK through his charity 'Misk.'
Console/PC, Business/Marketing

Fall Guys developer Mediatonic opens new UK studio  
by Chris Kerr [11.27.20]
The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
Console/PC, Production, Business/Marketing

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph  
by Chris Kerr [11.27.20]
American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
Console/PC, Production, Business/Marketing

Marvel's Avengers fails to meet Square Enix sales targets  
by Chris Kerr [11.26.20]
Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly.
Console/PC, Business/Marketing

Remnant: From the Ashes tops 1.7 million base game sales in just over a year  
by Chris Kerr [11.26.20]
The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year. 
Console/PC, Production, Business/Marketing

MechWarrior developer Piranha Games acquired by EG7 for $24.2 million  
by Chris Kerr [11.26.20]
MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million).
Console/PC, Production, Business/Marketing

Blog: A pre-postmortem about marketing 2
by Gamasutra Community [11.26.20]
Five hard earned lessons I learned about marketing while making Spaceslingers for $0 as a small time indie developer.
Design, Business/Marketing

Q&A: Hand-painting the watercolor world of Dordogne  
by Chris Kerr [11.26.20]
"You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated."
Console/PC, Art, Design, Video

Blog: Four hyper-casual prototype best practices  
by Gamasutra Community [11.25.20]
Successful hyper-casual development isn’t as easy as it looks. Here are four key design guidelines to follow to help crack this space.
Console/PC, Design