This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Mobile game developer Netmarble has closed out the third quarter of its 2019-20 fiscal year with year-over-year gains in both revenue and net profit, with Korea and North America generating the most revenue this quarter.
The South Korean company reported net profit of 84.7 billion won (~$72.6 million) for the quarter, up 53.7 percent year-over-year and up 122.9 percent quarter-over-quarter.
Revenue at Netmarble came in at 619.9 billion won (~$531 million) for the same period, up 17.9 percent year over year. 32 percent of overall revenue came from Korea while the remaining 423.4 billion won (~$362.7 million) was generated throughout other regions.
Of those, North America was responsible for the largest chunk of revenue from outside Korea, 28 percent, followed by Japan at 15 percent, Europe at 8 percent, Southeast Aisa at 7 percent, and other regions at 10 percent.
Netmarble’s reporting also includes a game-by-game and genre-by-genre breakdown of revenue generated this quarter. The full graph from its earnings presentation can be found just below, but at a glance Marvel Contest of Champions, from Netmarble subsidiary Kabam, brought in the most revenue for a single title at 14 percent, followed by Lineage 2 Revolution at 14 percent and Seven Deadly Sins at 11 percent.