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Location: San Francisco, California
Double Fine has an immediate opening for a Gameplay Programmer for its San Francisco development studio on the Psychonauts 2 team. You will be responsible for developing systems on multiple platforms, working in areas like gameplay, AI, audio, animation, designer support, tools and potentially many other areas in order to support the needs of the team and the game. Applicants should have a strong preference for working in a highly creative, innovative, and nimble development environment, where collaborating with design, art, tech, and other disciplines is standard.
Knowledge or experience with the Unreal Engine is a strong plus, as is previous experience supporting game features as well as developer tools. Good problem solving skills, the ability to work well with others, and a passion for the process of developing creative, high-quality games are all key qualifications. Double Fine is an inclusive company. We believe that a diverse team leads to best games. To help us increase the diversity of our team, we like to specifically encourage folks from underrepresented groups to apply.
Interested? Apply now.
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